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Author Topic: Adventure Adamantine outfit.  (Read 5958 times)

frankienrg

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Re: Adventure Adamantine outfit.
« Reply #15 on: July 21, 2011, 10:13:32 am »

i'm sorry to reply in such an old topic (it's my first message, too). I've been lurking a while on the forums, and after extensively playing the adventure mod with a different set of adventurers, I decided to do a simple "KILL EM ALL" adventurer like the OP.

but I encountered one problem: gloves.

Code: [Select]
[REACTION:ADAMANTINE_CHEAT_HANDS]
[NAME:Adamantine Hands]
[ADVENTURE_MODE_ENABLED]
[PRODUCT:100:2:GLOVES:ITEM_GLOVES_GAUNTLETS:METAL:ADAMANTINE]
[PRODUCT:100:2:GLOVES:ITEM_GLOVES_MITTENS:METAL:ADAMANTINE]
[SKILL:BUTCHER]

The reaction is successfull, but it creates "adamantine gauntlet" instead of "adamantine left/right gauntlet" making it unwearable.

I searched the wiki (extensively, in which a user asked the same question, but had no response) and the forums, but couldn't find a solution to this. I'm using Deon's Genesis Mod.

So, the question is: is there a way to assign a "side" to a glove? something like    [PRODUCT:100:1:GLOVES:ITEM_GLOVES_MITTENS:METAL:ADAMANTINE][SIDE:LEFT]
?

I'm sorry for my english, but it's not my native language. Hope you can help me! Thanks in advance!
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Eldrick Tobin

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Re: Adventure Adamantine outfit.
« Reply #16 on: July 21, 2011, 11:30:24 am »

First thing. I noticed *one* typo. Only one is amazing. If you had not said 'Sorry for my English' I wouldn't have even thought to question your language or language skills.

Although to be silly for a moment - I should have. For someone on the internet you are far too understandable. :D


As for your question, this seems to be a well known issue. There wasn't a response because I doubt there's a fix at the moment. Even adding copper gauntlets to an embark profile and saving it reveals no hidden tags.

I think this might be why some who desire specific equipment for their Adventure Mode characters make micro forts and cheat reaction everything they can. For bugged things like gauntlets, create everything they need to make them at the appropriate building. The next step is to use a utility -such as DFLair from DFHack- to lock the location as a creature lair to prevent item scattering and... well at this point others are far more knowledgeable than myself.

In the end your adventurer ends up fully outfitted, and hopefully doesn't dodge off a cliff to their untimely demise.

I hope this helps in some way. You'll have to pardon MY English as I speak and type in a wishy-washy indirect fashion which can grate. ;)
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--
Eldrick Tobin
Behold the unimpressive Aspectus Lolin mod. || My Little Arachnid Fortress attempt...
I mumble to myself on tumblr... Sometimes about DF Modding.

frankienrg

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Re: Adventure Adamantine outfit.
« Reply #17 on: July 21, 2011, 11:57:59 am »

Thanks for the fast answer! I'm actually too scared to learn to play fortress mode (I don't even know the basics, such as area designations, workshops, etc...). I think my actual adventurer should be able to butcher a lot of those nasty elves before encountering death by blood loss caused by his hands being chopped off (sorry for the cascading by-s).

Someday I'll surely have a look at it...

Again thanks for the answer! It's better to know that you can't do it (directly in adventure mode) instead of wondering forever. :S

Oh, and to give this necroing by me a useful meaning, I'll attach my current reaction cheats, designed for genesis mod (to help out noobs in raw editing, like me):

I named a file: "reaction_cheats.txt", and put it in "\raw\objects\" folder of DF, with this content:

Code: [Select]
reaction_cheat
[OBJECT:REACTION]

[REACTION:ADAMANTINE_CHEAT_WEAPONS]
[NAME:Adamantine Weapons]
[ADVENTURE_MODE_ENABLED]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_AXE_GIANTS:METAL:ADAMANTINE]
[PRODUCT:100:1:SHIELD:ITEM_SHIELD_TOWER:METAL:ADAMANTINE]
[SKILL:BUTCHER]

[REACTION:ADAMANTINE_CHEAT_UBDOY]
[NAME:Adamantine Upper Body]
[ADVENTURE_MODE_ENABLED]
[PRODUCT:100:1:ARMOR:ITEM_ARMOR_BREASTPLATE:METAL:ADAMANTINE]
[PRODUCT:100:1:ARMOR:ITEM_ARMOR_MAIL_SHIRT:METAL:ADAMANTINE]
[PRODUCT:100:1:ARMOR:ITEM_ARMOR_CLOAK:METAL:ADAMANTINE]
[SKILL:BUTCHER]

[REACTION:ADAMANTINE_CHEAT_LBDOY]
[NAME:Adamantine Lower Body]
[ADVENTURE_MODE_ENABLED]
[PRODUCT:100:1:PANTS:ITEM_PANTS_GREAVES:METAL:ADAMANTINE]
[PRODUCT:100:1:PANTS:ITEM_PANTS_SKIRT_LONG:METAL:ADAMANTINE]
[SKILL:BUTCHER]

[REACTION:ADAMANTINE_CHEAT_HANDS]
[NAME:Adamantine Hands]
[ADVENTURE_MODE_ENABLED]
[PRODUCT:100:2:GLOVES:ITEM_GLOVES_GAUNTLETS:METAL:ADAMANTINE]
[PRODUCT:100:2:GLOVES:ITEM_GLOVES_MITTENS:METAL:ADAMANTINE]
[SKILL:BUTCHER]

[REACTION:ADAMANTINE_CHEAT_FEET]
[NAME:Adamantine Feet]
[ADVENTURE_MODE_ENABLED]
[PRODUCT:100:2:SHOES:ITEM_SHOES_CHAUSSE:METAL:ADAMANTINE]
[PRODUCT:100:2:SHOES:ITEM_SHOES_BOOTS:METAL:ADAMANTINE]
[SKILL:BUTCHER]

[REACTION:ADAMANTINE_CHEAT_HEAD]
[NAME:Adamantine Head]
[ADVENTURE_MODE_ENABLED]
[PRODUCT:100:1:HELM:ITEM_HELM_MASKED:METAL:ADAMANTINE]
[PRODUCT:100:1:HELM:ITEM_HELM_HOOD:METAL:ADAMANTINE]
[PRODUCT:100:1:HELM:ITEM_HELM_CAP:METAL:ADAMANTINE]
[SKILL:BUTCHER]

I believe that the only items of Deon's mod are the shield and the helm.
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