Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: An unwelcome outbreak of sanity?  (Read 393 times)

nil

  • Bay Watcher
  • whoa
    • View Profile
An unwelcome outbreak of sanity?
« on: May 29, 2007, 07:28:00 pm »

I haven't had a fey mood in my fort for many years now (at least five), which is unfortunate since I've long passed the stage where fey moods are a problem--now I just wish I could get the easy exp and kickass artifacts they result in.  Is this a bug or have I just 'maxed out' on fey moods somehow?

Veroule

  • Bay Watcher
    • View Profile
Re: An unwelcome outbreak of sanity?
« Reply #1 on: May 30, 2007, 02:10:00 am »

It seems there is a max.  As far as I have gathered from old discussions and personal experience, the factors are depth dug (bridging of each feature seems the guage), population total, and artifact total.

So possibly locating and trading artifacts from deceased dwarves will allow others to get all moody.  It sounds like you have basically dug everywhere, so that just leaves population as your other factor.

Logged
"Please, spare us additional torture; and just euthanise yourselves."
Delivered by Tim Curry of Clue as a parody of the lead ass from American Idol in the show Psych.

nil

  • Bay Watcher
  • whoa
    • View Profile
Re: An unwelcome outbreak of sanity?
« Reply #2 on: May 31, 2007, 01:51:00 pm »

Strangely, I just got a fey mood (in fact, he's working furiously in my magma forge right now--jackpot).  I recently dug a little further in the mountain (no deeper horizontally, but further down vertically; I'm pretty sure the pathfinding from the gath would register it as farther), so that could be it.  In addition, my jewelers had gotten ahead of my glassmakers, causing my fort to be temporarily empty of cut clear glass (which was not used in the artifact).

Metalax

  • Bay Watcher
    • View Profile
    • Steam Profile
Re: An unwelcome outbreak of sanity?
« Reply #3 on: June 02, 2007, 01:20:00 am »

I'm pretty sure I've read Toady state that the max number of artifacts was partially linked to the floorspace of the fort as it would look odd for a tiny outpost to have huge numbers of artifacts.
Logged
In the beginning was the word, and the word was "Oops!"