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Author Topic: Reclaim as a different civ?  (Read 491 times)

thatkid

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Reclaim as a different civ?
« on: July 13, 2011, 03:00:06 pm »

Hey there.
So my game is currently modded to allow me to play as kobolds, goblins , and dwarves. One of my dwarf fortresses just fell, and I'm interested in reclaiming out. However, I don't want to reclaim it as the original dwarf civ. Instead, I want to play as Kobolds who move in after the chaos of the war and inhabit the hollowed-out ruins. I know it isn't possible to alter that sort of thing in vanilla, so does anyone know of a utility I could make use of?
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JoshBrickstien

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Re: Reclaim as a different civ?
« Reply #1 on: July 13, 2011, 04:13:20 pm »

Look up Embark anywhere. Should work.
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Glanzor

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Re: Reclaim as a different civ?
« Reply #2 on: July 13, 2011, 04:17:08 pm »

The main problem here is that kobolds don't have the necessary positions and you can't mod those in without genning a new world.
No broker means you can't trade, no military commander means no soldiers ...

But besides that it should work. Just put [CIV_CONTROLLABLE] under [ENTITY:SKULKING]-entry in the entity_default-raw. If the fortress is one you made as a player you don't need Embark everywhere.
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dree12

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Re: Reclaim as a different civ?
« Reply #3 on: July 13, 2011, 06:22:24 pm »

Reclaim is always from the origional civ (it doesn't let you choose the civ).
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Lectorog

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Re: Reclaim as a different civ?
« Reply #4 on: July 13, 2011, 06:52:54 pm »

If you can play as kobolds, goblins, and dwarves, it shouldn't be a problem. If you can't choose your civ while reclaiming, use Embark Anywhere. It'll be just like reclaiming, but with more useful dwarves kobolds.
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