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Author Topic: [38a] Talk about overpopulation  (Read 725 times)

Puzzlemaker

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Re: [38a] Talk about overpopulation
« Reply #1 on: February 10, 2008, 07:24:00 pm »

Are you running any mods?
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The mark of the immature man is that he wants to die nobly for a cause, while the mark of the mature man is that he wants to live humbly for one.

Chariot

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Re: [38a] Talk about overpopulation
« Reply #2 on: February 10, 2008, 08:40:00 pm »

there are already multiple threads about this (such as here), and it is also already marked on the bug report list
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Toady One

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Re: [38a] Talk about overpopulation
« Reply #3 on: February 10, 2008, 09:27:00 pm »

I still can't get it to reproduce though.  Just sat there generating worlds for a long time, and nothing.  We'll have to see for the next version at this point.
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fleacircus

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Re: [38a] Talk about overpopulation
« Reply #4 on: February 11, 2008, 02:05:00 am »

quote:
Originally posted by Chariot:
<STRONG>there are already multiple threads about this (such as here), and it is also already marked on the bug report list</STRONG>

I browsed both but did not see it..

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Dopefish

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Re: [38a] Talk about overpopulation
« Reply #5 on: February 11, 2008, 02:24:00 am »

quote:
Originally posted by fleacircus:
<STRONG>
I browsed both but did not see it..</STRONG>

It happens.

If Toady is having trouble reproducing it, perhaps it would be gainful for those that have encountered this bug to report on their system specs, to see if we can determine a common factor.

Vista Ultimate
Dual core 64 bit AMD processor
DX10 Geforce graphics card

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Fourth Triad

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Re: [38a] Talk about overpopulation
« Reply #6 on: February 11, 2008, 02:58:00 am »

3ghz intel 32bit duo core
radeon X 1900 series graphics card
xp sp2
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