Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Need help modding Civ for adventure mode  (Read 358 times)

Falconwezz2

  • Escaped Lunatic
    • View Profile
Need help modding Civ for adventure mode
« on: June 28, 2011, 04:38:34 pm »

In my version of DF (0.31.25), Elfs/Goblins/Dwarfs don't make successful forts/markets like humans currently do. I've done quite a bit of research, which seemed to always end in a dead-end.

My question is, is what do you mod spicifically in the entity_default.txt to either make towns identical to humans (Magma wiki, under the search "Adventure mode" then at the contents of "World Selection", said to look at "... see the talk page under 'Dwarven Fortresses.'" to mod borked civilizations. Which I cannot seem to find that talk page at all.) Or to flat out fix them, so they function right.

I don't mind spending some time/deleting saves to have it finally function right. I just can't seem to find any place to walk me through what to mod, so I can FINALLY see other civilizations in adventure mode.


Another issue (that is Offtopic, and not such a big issue) is Dungeon Master's TAME_EXOTICS. I can't seem to get a Dungeon master in my fortress mode to tame the cool Roc/Dragon/Hydra that I capture in a cage. :(. If you know how to fix this too, it would be MUCH appreciated.



Many thanks!
« Last Edit: June 28, 2011, 04:43:58 pm by Falconwezz2 »
Logged

thatkid

  • Bay Watcher
  • <Servibot> thatkid, swag percentiles: 94
    • View Profile
Re: Need help modding Civ for adventure mode
« Reply #1 on: June 28, 2011, 05:04:40 pm »

Simply change all DEFAULT_SITE_TYPEs in the entity RAWs to City, and you're good to go on that end.

Even when modded to show up, dungeon masters don't work. Just remove pet_exotic, I guess?
Logged
Fame is a vapor. The only earthly certainty is oblivion.

Wirevix

  • Bay Watcher
  • Hammered Elf Sympathizer
    • View Profile
Re: Need help modding Civ for adventure mode
« Reply #2 on: June 28, 2011, 10:13:22 pm »

In order to tame any exotic creature, you need to replace its [PET_EXOTIC] tag with the [PET] tag.

My advice is to just use the NoExotic tool that you can find in this thread http://www.bay12forums.com/smf/index.php?topic=59411.0 because it will correct every critter in the game, so whenever you get a cool creature you don't have to hunt it down one at a time to fix.
Logged
In other news, the trees in my game can have invisible sex.

Falconwezz2

  • Escaped Lunatic
    • View Profile
Re: Need help modding Civ for adventure mode
« Reply #3 on: June 29, 2011, 12:04:56 am »

Thanks guys!! :D. Your replies were very helpful.
Logged