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Author Topic: Funneling Caravan onto a chosen path?  (Read 1189 times)

VerdantSF

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Funneling Caravan onto a chosen path?
« on: June 27, 2011, 01:20:00 pm »

In the current version, is there a way to make sure caravans enter on the side of the map that you want?  I'm envisioning a long, walled road that gets as close to the edge of the map as possible.  Would this work, or is it still just random where the caravans pop out?  I want to keep surface trade up as long as possible, but ambushes scaring off caravans gets harder and harder to prevent.  On a sidenote, is it still possible to have caravans show up in the caverns?

Sphalerite

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Re: Funneling Caravan onto a chosen path?
« Reply #1 on: June 27, 2011, 01:24:21 pm »

Yes.

If there is a 3 tile wide path from your trade depot to the edge of the map, the caravan will spawn on a point on the map edge that has a 3 tile wide path to your trade depot.  You can see what points on the map edge connect to your trade depot by a 3 tile wide path by pressing 'D'.  This rule is in place to check if wagons can make it to your trade depot, and is still checked even though wagons aren't in the game at the moment.  If there is no 3 tile wide path, caravans will spawn on a random open edge tile.

Civilizations are sometimes limited to only appearing on certain edges.  If there is a river or other impassible barrier through your embark site, you may find that caravans will only appear on one side of it.

Diplomats, liaisons, and immigrants appear on random points on the map edge.  You can't control where they appear.
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Oliolli

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Re: Funneling Caravan onto a chosen path?
« Reply #2 on: June 27, 2011, 01:34:52 pm »

Diplomats, liaisons, and immigrants appear on random points on the map edge.  You can't control where they appear.

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