I know Genesis has some basic leather/stone/bone crafting that can be done in adventure mode, but I haven't found much else as far as mods that are good to have (and it doesn't look like genesis changes much else adventure-wise other than having more creatures/etc).
First of all, is there a tool that simplifies picking up/putting away items, etc? It would be nice if things could be selected like in the trade window rather than repetitious one-thing-at-a-time stuff.
I know there are complex ways to use dfusion and other programs to create your own little site out of a fortress and get healing, etc., but are there any that allow a little self bandaging? Any that change combat somewhat?
Is there an uber hardcore mod that forces you to start at odds with civilization? This combined with the crafting in genesis would be pretty awesome, rather than having the option to go almost straight away and suit up in iron with a decent weapon after a few kills.
Sorry for rambling, but it doesn't look like much of this exists and I'm fishing to see if there are any obscure mods not listed in the main list here in the forums, or if I simply missed some extra features of some of the larger mods.
(EDIT)
Sorry, some of the questions still stand but I overlooked a thread (
http://www.bay12forums.com/smf/index.php?topic=86997.0 )from a few weeks back about adventure mode mods where they mention battlecraft:
http://www.bay12forums.com/smf/index.php?topic=85777.0Also, the extension to wanderers friend, blacksmith's friend:
http://www.bay12forums.com/smf/index.php?topic=85890.msg2320376#msg2320376Not sure which would be better.
Again, sorry for the clone thread. But, again, is there some tool that makes inventory management easier?