Hi guys,
i just started to play Dwarf Fortress after hearing about this gem of a game, and i'm simply stunned by all the work the community has done and to drive the game to where it is right now. How could i miss this up to now...
However something bugs me, since i'm a professional UX Designer / Information Architect, is there any need for my expertise in this area since i'd like to help out. The navigation / usability in the game is subpar and very uncomfortable to learn since it is so inconsistent through many layers of the game (which i havent yet fully explored as well)
I guess it has the standard issues that most projects of this size and complexity have:
- The seasoned players dont think the usability of the game needs an overhaul since their used to the clunky style and all the hotkeys, that does yet not mean that it would help to make the game much more accessible to newer people and extending the player base (if that is desired).
- Since this game has grown and grown every new part that was added, was added "on top" of the game itself and not in a perspective that considers new players or an overall handling. That is totally normal but it bears problems at a certain point.
- The best coders and programmers tend to have the worst insight on whats a best case for someone else to use their piece of program / mode. I see this happening here alot
Handling / Usability problemsI'm just giving you some examples i stumbled upon:
- Inconsistence in how menus are used. Sometimes you scroll with + / -, sometimes with the numberkeys. Alot of functions suffer the same problem in how you use them although they achieve more or less the same thing. (how to place zones for examples, mining etc.)
- Suboptimal grouping of Buildings and Functions. The human mind starts to have problems when he has to scan structures above 6 max. 7 grouped items thus resulting in much increased searching time for functions. This could be easily overhauled with proper knowledge of a structured logic.
- Clickability of options. Would save alot of time.
- Trading / Stock etc. Menus would need an overhaul as well down to where only max 6-7 items are displayed per information layer (except for the last one)
- etc. etc. etc.
I'm a VERY new player really and i hope i didnt just bore or insult anyone now with my talk. However if anyone could use my expertise in this field i'm more than happy to help. I can make mockups (balsamiq), interface designs (not in a graphical way, but in a structure way) that would improve the game massively since for me this is the most annoying part to learn with the game: The interface and the controls. An annoyance that could be taken almost completely away.
I'm no programmer / coder whatsoever but i hereby offer my help in that matter. I hope its clear on what i actually do i make interfaces better for a living
And i think alot could be achieved without coding to much new features (like improved mousehandling)
Back to the fortress now i have to learn how to proper die
Cheerio