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Author Topic: Dining room design  (Read 1586 times)

frodo0800

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Dining room design
« on: June 24, 2011, 05:15:06 am »

what kind of design do you use?
i've recently started another fortress and it doesn't have an dinning room and i'm tired of those boring square ones,sometimes with a pond surrounded by statues and slabs.
i'm on a  desperate need for new designs. :'(
« Last Edit: June 24, 2011, 06:17:48 am by frodo0800 »
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Dutchling

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Re: Dining room design
« Reply #1 on: June 24, 2011, 07:10:01 am »

My designs are very square too...
Here is my current one (every fortress usually has a slightly different design):
Spoiler (click to show/hide)
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AutomataKittay

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Re: Dining room design
« Reply #2 on: June 24, 2011, 07:17:42 am »

My dining rooms tend to be squares too, but sometimes I changes things around a bit. Like in one fortress, I had two rows of tables and chairs, separated by three or four tiles of prepared food stockpile, with chairs facing toward it. And statues, specially selected to reflect what I feels fits the fortress or history, in front of the tables. The door on one end opens into the main staircase for ease of access, and the drink stockpiles are past the statues ( I only put one every two tables, to leave walkable gaps ).

Otherwise, well, it's up to you to select what looks good and design it out. I just have general habit of using dining room as food and drink stockpile, or having it above/below with easy access.
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Starver

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Re: Dining room design
« Reply #3 on: June 24, 2011, 08:02:38 am »

I know it breaks the "one table <=> one chair" detail, but my current fortress has the following layout.
Code: [Select]
#   #           #   #
##   #############   ##

   X   #^v         X

##   ##D#D#D#D#D##   ##
 #   # c   c   c #   #
 # # Dctc ctc ctcD   #
 # ^ # c c c c c #   #
 # v D  ctc ctc  D   #
 #   # c c c c c #   #
 #   Dctc cTc ctcD   #
 #   # c c c c c #   #
 #   D  ctc ctc  D v #
 #   # c c c c c # ^ #
 #   Dctc ctc ctcD # #
 #   # c   c   c #   #
##   ##D#D#D#D#D##   ##

   X         v^#   X

##   #############   ##
 #   #           #   #
c = chair (rock thrones), t = tables (rock), T = Very High Quality (rock) table from which I designate the whole room, D = doors and # = Walls
(Also shown are corridors and representative other "blocks" without their room details.  The "#^v" bits are walls, upramps, downramps that progress in such a regular fashion throughout my structure to provide alternate routes to the "X" stairwells.)

I also used two different stones.  Marble for artefact table (and its set of chairs) and the eight complete corner/edge table-sets, something grey (could be claystone) for the four "inbetweeny" table/chair sets.  Carved out of Dolomite (being in the area between surface and first cavern where that prodominates) although I used the absolute best claystone doors to fill the gaps, for consistency of appearance (using the marble doors, from the quarries between Caverns 1 and 2, for somewhere else at the time).

It appeals to my aesthetic sense, although it's not the best dining room I could have created.

I have a similarly-sized room dug out of the marble layers (where my bedrooms are) which I've only so far put the planned (no-quality, left over from the initial masonic training) marble doors into the similar edge-gaps, and haven't yet gotten around to working out (and commissioning, from the only best masons and only within the marble workshops ) the number and variety of furniture I'll be placing in there, in this new room intended mostly to be useful for those dwarfs who need a snack just before or after sleeping, plus a closer cafeteria to the magma workshops (below 3rd cavern, above magma sea, which may eventually get a fine dining experience of their own in a gold-plated room).

(So far, I've got nothing more than "pre-planned corridors" in the gap between Cavern 2 and Cavern 3, but if I decide to do anything with it I'll be putting a dining room there as well... I've got loads of lead to spare, so maybe I'll line the place with that. :) )


Personal dining rooms, offices, bedrooms and tombs (appropriate to for those that require them, the mayor and the count, to name just the two who I can remember doing so, off the top of my head) are generally 5x5 rooms with doors and all necessary furniture being made from the metal desired by the owner.  (Necessary, as in: defining furniture (and table/chair where that was chair/table) set half way along one side of the room plus other required location non-specific furniture placed logically (cupboards generally only in bedrooms, chests in any, weapon rack and armour stand at ready in both dining room and office) in the corners of said rooms.  I've only just been made into a County, so I haven't placed all the Count's furniture yet, and may have to buff various rooms up with some masterful statues in copper (his favourite metal).)  All of which is utterly boring, but fits within my layout system (which gives ordinary dwarves 3x5 rooms laid out in 3x2 arrays within the same intra-corridor squares as I use throughout the whole complex).
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Davichococat

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Re: Dining room design
« Reply #4 on: June 24, 2011, 08:24:59 am »

Every fort of mine has different dining room designs.
On my current one, which is an aboveground city, I use that design for the bar(building with dining room ,fishery,kitchen,still and two levels of food stockpile):

cttc
cttc
cttc
cttc

Very simple, huh? I'm gonna make new bars when one is already full and when I need more tables/chairs.
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Psieye

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Re: Dining room design
« Reply #5 on: June 24, 2011, 08:25:35 am »

I never really cared that all my dining rooms are basically squares with rows of tables and chairs with coffins filling up the blank spaces. The interesting part is what those tables and chairs are made of, as well as whether all the decorations are of a specific material or of a specific image.
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Congrats, Psieye. This is the first time I've seen a derailed thread get put back on the rails.

smokingwreckage

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Re: Dining room design
« Reply #6 on: June 24, 2011, 08:41:51 am »

Big long rectangles arranged so that every chair has a table and every table has a chair in giant rows.
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frodo0800

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Re: Dining room design
« Reply #7 on: June 24, 2011, 09:51:38 am »

Psieye,coffins?LOL
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Saiko Kila

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Re: Dining room design
« Reply #8 on: June 24, 2011, 12:41:33 pm »

I create a waterfall in the middle, 5x5 grate (central tile has an aquarium) and surround the room with goblin cages. The actual shape of the room tends to be square, which is a derivative of tile's shape, which happen to be square. I was thinking about creating a big pasture with exotic animals in the center of a big room, maybe similar to an amphitheater, with outer tiles higher and higher, so dwarves would see the animals, but it need to much room.
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Nidokoenig

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Re: Dining room design
« Reply #9 on: June 24, 2011, 03:08:17 pm »

Psieye,coffins?LOL

If you've got masterwork furniture, why lock it away in some tomb nobody goes in when you can have everybody look at it while they're eating? Soon as we can mod furniture, I'm adding the table tag to coffins.

My dining rooms are usually ten by ten squares with a workshop in one corner, as well as beds, coffins and cabinets, but I'm switching to seventeen by seventeen squares with a workshop in the middle so I have more storage. Basically every room is the same and I have no specialised dining rooms.
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Saiko Kila

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Re: Dining room design
« Reply #10 on: June 24, 2011, 03:21:11 pm »

Psieye,coffins?LOL

If you've got masterwork furniture, why lock it away in some tomb nobody goes in when you can have everybody look at it while they're eating? Soon as we can mod furniture, I'm adding the table tag to coffins.

My dining rooms are usually ten by ten squares with a workshop in one corner, as well as beds, coffins and cabinets, but I'm switching to seventeen by seventeen squares with a workshop in the middle so I have more storage. Basically every room is the same and I have no specialised dining rooms.

I understand that you modify RAWs to actually allow dwarves to use objects stored in these coffins?
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Zaroua

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Re: Dining room design
« Reply #11 on: June 24, 2011, 09:41:11 pm »

30x30, in engraved stone at the bottom of a 10+ Z-level drop. Bridge on top, open air to prevent cave adaptation. I keep my entire food industry in there too, to reduce travel time.
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