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Author Topic: Weird behavior with an fractured dwarf  (Read 1017 times)

KurzedMetal

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Weird behavior with an fractured dwarf
« on: June 26, 2011, 07:53:38 pm »

I had a dwarf with a fractured foot that didn't move.
I have no clue why, but he was receiving no water or food, and wasn't moved to the hospital.
No one was doing nothing, he was left to die for ONE foot (left one), i tried to set up a hospital, food, drink, a bed, everything close to him but, he just stood there and still no one was helping him.
Right now, he is Starving, Dehydrated, Drowsy and Miserable BUT walking!!!
No, his fracture didn't heal or fixed. It seems he is complying with the burrow restriction i set for all my citizens in my last siege.

Can anyone explain this behavior? or is it a bug?
I'm still new and i don't fully understand how the hospital works (2nd time i made one), but this doesn't make any sense :P
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Dsarker

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Re: Weird behavior with an fractured dwarf
« Reply #1 on: June 26, 2011, 08:49:01 pm »

Until they get diagnosed, they usually try to carry on doing whatever they need to. The same if there is no hospital set up.

Dwarves don't usually bother helping others, so what I found works is setting a dwarf to only recovering wounded, set his burrow around the wounded dwarf, and hoping it works.
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Satarus

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Re: Weird behavior with an fractured dwarf
« Reply #2 on: June 27, 2011, 07:17:11 am »

Check your burrows and check to make sure you have a hospital to take him to.  Also couldn't hurt to make sure you didn't accidently disable health care jobs for feeding and recovering on your dwarves as well.
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YetAnotherStupidDorf

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Re: Weird behavior with an fractured dwarf
« Reply #3 on: June 27, 2011, 01:42:33 pm »

Hospital care and medicine professions is one of these jobs where personality is very important. Dabbling diagnostican with great drive to help other will save more lifes that legendary egoistical SOB. And yes, disable other jobs, they should specialize anyways.
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KurzedMetal

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Re: Weird behavior with an fractured dwarf
« Reply #4 on: June 27, 2011, 01:54:26 pm »

I got the same problem in the 2nd siege (this time were 2 dwarves), I always removed the burrow restriction as soon as each siege ended (i used my military to kill the buggers, that's why i got a few injured dwarves)
I had specialized doctors, i disabled every other job for them (not experienced tho, except the diagnostician and a wound dresser), i didn't check the personalities.
My hospitals had enough beds, tables, and supplies (it didn't have traction benches tho)
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When 80% of your fans use 3 different external programs simultaneously to play your game comfortably, you might need to stand back and think "Maybe...Maybe I should get around making a UI designed to be used by carbon-based entities, like mammals".