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Author Topic: New player, many issues  (Read 1103 times)

Grommet

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New player, many issues
« on: June 24, 2011, 12:58:04 am »

I've been able to track down most of them online but I had my first siege today earlier than I thought (44 dwarves) and can't solve the following:

Hospital:
I can't get my dwarves to drop everything and take care of the patients. They'd rather just chill at a meeting area. Maddening to watch the wounded slowly die...
 - I set up 9 beds/5 tables/2 traction beds in a hospital zone
 - assigned a chief med officer and 5 dedicated medical personal
 - used dwarf therapist to erase EVERY task not related to taking care of those wounded (except 4 dwarves)
 - Started to create a soap industry
- Immediate created stockpiles for the items needed for the hospital
- bought every hospital supply fro the trade depot.

Problems:
- they will not haul the thread/cloth from the trading depot to the stock pile.
             -after 16 days they have hauled one thread to the furthest thread stockpile. I transferred it to the hospital.
- I have maybe 10 dwarves set to only "nurse" the patients. only one is running water. Buckets are everywhere.
- When I check the hospital zone, it shows only the beds, tables, traction beds as the supplies. everything else is 0. There are 8 buckets, thread, splints and crutches within the zone. None of the items in question are forbidden.
-There are 5 animal corpses outside my front door. I cannot get anyone to bring them to the butcher. They will probably rot soon.

No burrows are active. The orders allow the dwarves to do what i need.

Please, help me out. The game seems great but sometimes I can't accomplish the simplest things.

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Mechatronic

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Re: New player, many issues
« Reply #1 on: June 24, 2011, 01:06:19 am »

Make sure you have chests/coffers in the hospital to hold supplies. Stockpiles inside the hospital don't count as the items being in the hospital. You're probably best off removing those stockpiles.

There's a maximum distance away that animals can be butchered from. Create a stockpile for the animal corpses nearer to the workshop.
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JJtoocool

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Re: New player, many issues
« Reply #2 on: June 24, 2011, 01:09:32 am »

Welcome to Dwarf Fortress.

Dwarves just do what they like... sometimes without reason or thought. That would be why they don't help out all the time.
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Farmerbob

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Re: New player, many issues
« Reply #3 on: June 24, 2011, 01:17:51 am »

Make sure you have chests/coffers in the hospital to hold supplies. Stockpiles inside the hospital don't count as the items being in the hospital. You're probably best off removing those stockpiles.

There's a maximum distance away that animals can be butchered from. Create a stockpile for the animal corpses nearer to the workshop.

This.  also verify indoor and outdoor status of the tiles.  If the tiles are outdoor tiles, then you need to enable outdoor hauling.  Any tile that has ever been exposed to the outdoors will always be outdoors.
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Grommet

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Re: New player, many issues
« Reply #4 on: June 24, 2011, 01:39:19 am »

Make sure you have chests/coffers in the hospital to hold supplies. Stockpiles inside the hospital don't count as the items being in the hospital. You're probably best off removing those stockpiles.

There's a maximum distance away that animals can be butchered from. Create a stockpile for the animal corpses nearer to the workshop.

wow! Thanks for the quick replies! :D

So if I place coffer/chests, they will put the needed supplies in them?

The corpse stockpile is next to the butcher. Issue is I can't get anyone to pick them up from outside.
Correct stockpile setting is: Corpse? Or refuse>corpse>(every corpse type on the map I want)?

All the tiles are inside. My dorfs are...retarded...
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Farmerbob

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Re: New player, many issues
« Reply #5 on: June 24, 2011, 01:43:00 am »

Make sure you have chests/coffers in the hospital to hold supplies. Stockpiles inside the hospital don't count as the items being in the hospital. You're probably best off removing those stockpiles.

There's a maximum distance away that animals can be butchered from. Create a stockpile for the animal corpses nearer to the workshop.

wow! Thanks for the quick replies! :D

So if I place coffer/chests, they will put the needed supplies in them?

The corpse stockpile is next to the butcher. Issue is I can't get anyone to pick them up from outside.
Correct stockpile setting is: Corpse? Or refuse>corpse>(every corpse type on the map I want)?

All the tiles are inside. My dorfs are...retarded...

A generic refuse stockpile will work.

If the corpses are outside you have to enble outdoor hauling with o -> r -> ?
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Aachen

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Re: New player, many issues
« Reply #6 on: June 24, 2011, 01:47:46 am »

[ o ]  >  [ r ] >  [ o ]

:)
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VonCede

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Re: New player, many issues
« Reply #7 on: June 24, 2011, 02:07:09 am »

Coffers/chests are not really needed in hospital. They are nice to have, so supplies are near patients but bit too often dwarves fail to fill them properly (At least  for me). There are situations when they overfill them with certain items and then ignore others when coffers are full.

I normally do small separated stockpiles around the hospital just for items that are needed (thread, cloth,soap, splints, crutches, buckets around well) and without bins so I can see with one glance if I'm low on certain supplies. Also bags around near there for plaster, but still trying to learn how to separate them from empty bags.

Check your doctors for personal traits? Do they like helping others? Are they compassionate, easily moved for pity?

If they get bad thoughts from helping the others, they might postpone their jobs as long as possible.

I use this filter on Therapist to find out potential medical candidates in my fortresses:
Code: [Select]
d.trait(20) > 70 || d.trait(23) > 70
Makes them much more efficient, even if they have no skills.
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humblegar

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Re: New player, many issues
« Reply #8 on: June 24, 2011, 04:03:52 am »

Coffers/chests are not really needed in hospital. They are nice to have, so supplies are near patients but bit too often dwarves fail to fill them properly (At least  for me). There are situations when they overfill them with certain items and then ignore others when coffers are full.

I normally do small separated stockpiles around the hospital just for items that are needed (thread, cloth,soap, splints, crutches, buckets around well) and without bins so I can see with one glance if I'm low on certain supplies. Also bags around near there for plaster, but still trying to learn how to separate them from empty bags.

Check your doctors for personal traits? Do they like helping others? Are they compassionate, easily moved for pity?

If they get bad thoughts from helping the others, they might postpone their jobs as long as possible.

I use this filter on Therapist to find out potential medical candidates in my fortresses:
Code: [Select]
d.trait(20) > 70 || d.trait(23) > 70
Makes them much more efficient, even if they have no skills.

Thank you for the filter :)

My limited experience is that you at least need some idle and willing dwarves, some free buckets and a dedicated and safe water source/well nearby to reliably keep patients alive. I have learned this the fun way :p
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eataTREE

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Re: New player, many issues
« Reply #9 on: June 24, 2011, 11:34:11 am »

Make sure your doctor has no hauling or other labors enabled. As others have pointed out, selecting your doctors and nurses for the "enjoys helping others" trait makes them perform their labors more willingly and gives them a happy thought from doing it.

You can never have too many buckets. Labors which require a fresh, unused bucket get higher priority than "return used bucket to stockpile for re-use" jobs, so if you want a bucket to always be available you need a lot of them (especially if you make soap, in which case a bug will claim a certain percentage of your buckets and put them in an unusable state).

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donfuan

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Re: New player, many issues
« Reply #10 on: June 24, 2011, 04:44:17 pm »

make sure you got more than one dwarf with enabled "diagnosis" - without it, nothing will happen in Dwarf's Anatomy... !
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nitus

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Re: New player, many issues
« Reply #11 on: June 24, 2011, 06:34:40 pm »

I always use custom stockpiles inside the hospital for various hospital items. While it doesn't list the items on the hospital screen, medical dwarves will still use the stuff.
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Farmerbob

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Re: New player, many issues
« Reply #12 on: June 25, 2011, 01:01:16 am »

I always use custom stockpiles inside the hospital for various hospital items. While it doesn't list the items on the hospital screen, medical dwarves will still use the stuff.

If it's just in a stockpile, then I believe other dwarves will steal thread for looming, or cloth for other things?

I prefer coffers, never have any issues with them.
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celem

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Re: New player, many issues
« Reply #13 on: June 25, 2011, 02:44:25 am »

What version do you have?  A lot of hospital bugs were fixed recently.

Generally I build equal numbers of beds, tables and benches.  The three items are next to each other (bed in the middle) due to difficulties moving patients more than 1 tile (dont know if this was fixed).

Your chief medical dwarf is the key in the entire thing.  You give the labours to as many dwarves as you like, thats a good thing, more likely to be someone available.  But remember that diagnosis is required the most as it often appears between other steps.  It is also what the chief medical dwarf uses to begin the entire process.  No-one will lift a finger until he makes the call so this is your guy.  Make sure he is available firstly, secondly check his 'z' screen to look at his personality.  If a dwarf tends toward the extreme of not liking to help other people then you are going to have a really rough time.  Find someone who enjoys helping others for your chief medic dwarf.

For the storage, check with 'H' on the zone itself to see whats been stored in the hospital.  't' over the container (box, chest, bag) also shows contents.  To get a nice split of types is tricky, you can forbid stuff selectively before building a new chest to try and micromanage

This does work now (assuming v.31.25), my injured military dwarves roll out in about a month with stitches and splints/plaster casts.
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Fredd

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Re: New player, many issues
« Reply #14 on: June 25, 2011, 10:49:06 am »

The hospital supplies you reserve for the hospital, are just that, reserved. The supplies you set, H can only be used by the doctors. Be careful of the amount you set. the coffers /chests in the hospital are just there to be convenient close supply source.
 A trick to get them to move patients is just to set up a few empty beds outside the hospital zone. Do not make them a dormitory, or assigned bedrooms. This comes from 40d when a injured dwarf was taken to a empty bed. When Toady fixed the problem of dwarves sleeping in other dwarves bedroom, this seems to be cause of your problem. Dorms and Hospitals do not seem to count as free beds.
 Another tip is to turn off recover wounded  for the doctors. They seem to perform their tasks faster.
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