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Author Topic: Question about caste_tile token  (Read 534 times)

pastafriend

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Question about caste_tile token
« on: August 21, 2014, 11:35:42 am »

Using [Caste_Tile] seems to result in an invisible creature, instead of it using the specified tile.
Here's an example of a modified goblin caste.

Code: [Select]
[CASTE:DRONE]
[CASTE_NAME:drone:drones:drone]
[DESCRIPION:Your standard locust drone.]
[CASTE_TILE:"d"]
[MALE]
[POP_RATIO:80]
[NATURAL_SKILL:CROSSBOW:6]

How would I make this work?
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scamtank

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Re: Question about caste_tile token
« Reply #1 on: August 21, 2014, 12:39:23 pm »

Try using the actual character table identifier (64) instead. See the character table on the wiki for a neat reference.
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pastafriend

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Re: Question about caste_tile token
« Reply #2 on: August 21, 2014, 12:53:43 pm »

Thanks, works perfectly now!
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Dirst

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Re: Question about caste_tile token
« Reply #3 on: August 21, 2014, 01:18:58 pm »

Tiles take single quotes, not double quotes.  But as you already found out, ASCII codes work as well.
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pastafriend

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Re: Question about caste_tile token
« Reply #4 on: August 21, 2014, 01:45:28 pm »

Ah, okay.
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