Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Blinking tiles?  (Read 615 times)

Saiko Kila

  • Bay Watcher
  • Dwarven alchemist
    • View Profile
Blinking tiles?
« on: June 07, 2011, 04:17:49 pm »

I'm really disappointed with the feel of steel tiles which look like gabbro, or adamantine ones which look like microcline. So I thought that slight flashing (for example light grey - normal grey) would create a nice effect, which would also differentiate these materials from more common ones. Like gem windows look different than glass windows. But how to do it? Is there any tag for materials which would enable two or more colors?
Logged

mrtogo12

  • Escaped Lunatic
    • View Profile
Re: Blinking tiles?
« Reply #1 on: June 16, 2011, 11:13:02 am »

no way!
Logged

Dutchling

  • Bay Watcher
  • Ridin' with Biden
    • View Profile
Re: Blinking tiles?
« Reply #2 on: June 16, 2011, 11:39:26 am »

Evil grasses have this:
        [GRASS_TILES:242:243:169:170]
   [ALT_GRASS_TILES:243:242:170:169]
   [ALT_PERIOD:200:100]
But I doubt it will work on other things.
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Blinking tiles?
« Reply #3 on: June 16, 2011, 01:12:54 pm »

It would work if they had GRASS tiles. :)
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository