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Author Topic: [38c] Teleporting gear of flaming goblins? (save game))  (Read 1219 times)

Lando242

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[38c] Teleporting gear of flaming goblins? (save game))
« on: April 20, 2008, 05:32:00 pm »

Now this is an odd one. I've slowly been collecting goblins from various ambushes and sieges in cage traps, but lacking anything better to do with them I just piled them up in my obsidian making pit so that I could have a nice fire going once I completed it (had to wait 2 years to order get some bauxite stone for the mechs on the floodgates). So my stones arrive, I finish the floodgates and released the lava on the caged goblins sitting in the pit with a well dug channel. Next thing I know all of my cage traps that were used to capture the gobs (even though they have been reloaded with different cages) and a spot next to my cage storage pile (where I may have placed a caged goblin temporally) are now full of BURNING goblin gear. It takes awhile to fill but as it slowly reaches the cages the gear is teleported out to the cage traps one by one, the first gobs gear going to a spot right near the entrance of my fort.

I have made a save file from right before the lava begins to flow, all you need to do is open a floodgate linked to a level directly to the left of the door leading to the pit and wait for the fun to begin. http://dffd.wimbli.com/file.php?id=120

Im using http://mayday.w.staszic.waw.pl/df.htm  version of DF 38c and have used several addons: Regional Prospector, Dwarf Foreman and Gibbed Dwarf Fortress Tweak (reveal and tile editor).

Lando242

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ikkonoishi

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Re: [38c] Teleporting gear of flaming goblins? (save game))
« Reply #1 on: April 21, 2008, 05:43:00 pm »

Yeah looking at the captured creatures in DC shows that once they are caged they keep the location information from the cage trap that captured them. If they die in the cage all their stuff is teleported to the trap.

This is bug 000178 ▪ (0.22.120.23a) [dwarf mode][items] when cage traps are consumed by lava, the corpses of the dead go to capture location

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Toady One

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Re: [38c] Teleporting gear of flaming goblins? (save game))
« Reply #2 on: April 23, 2008, 02:36:00 am »

Bug 663 is the same as 178, but they are both closed.  Bug 567 is open and related, but not quite the same maybe.  I guess I'll reopen one of the others.  The goblin's location information is intended -- it can't update their variables constantly if they are stored in a potentially moving, potentially multiply-contained item.  The error comes from the equipment not respecting the containment relationship that the goblin has with the cage, which is going to be a mess of the order in which things are destroyed, etc.  It should be easy to find once I take a look at it though.
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