Hi, I'm Fishbreath. You may remember me from threads such as the Bay 12 Writers['] Guild or the Arsenal of Democracy LP at the top of the second page of this very sub-forum
1. Today I'm not here about either of those things: I'm here about Dangerous Waters.
These are dangerous waters.
This is Dangerous Waters, a modern-day naval simulation released in 2005 by the makers of the fabled 688(i) and Fleet Command:
A friend of mine (Frankie D. from the cooperative USA/England Arsenal of Democracy game I believe I mentioned in my other thread) is a bigger naval warfare buff than even me, so a while ago I convinced him to get Dangerous Waters. We've set up some times for a co-op mission, featuring the two platforms in the foreground of that final screenshot: the Oliver Hazard Perry-class frigate and its embarked MH-60R Seahawk helicopter. Our mission is set in an alternate history: the People's Republic of China, emboldened by geopolitical factors I did not feel compelled to describe in any detail when I was coming up with the mission, has launched a war to secure the raw materials and territory of Southeast Asia. Land-based missiles and secret construction projects made it possible for the People's Liberation Army Navy to inflict massive losses on the United States' carrier force, and as shipyards the world around spun up, the PLAN was able to force its advantage and advance all the way to the Solomon Islands, landing on Bougainville and attacking the American garrison there.
Desperately low on supplies and in need of reinforcement, the Bougainville garrison called for help. Military leaders quickly put together a convoy of four ships, two US Navy amphibious warfare ships carrying two battalions of Marines, an oiler, and an ammunition ship. Only one escort was available, the USS
Vandegrift (FFG-48), and the only aircraft suitable for maritime patrol at Henderson Field was a single P-3C Orion. There was nothing to be done, though; the convoy had to go through or Bougainville would be lost. At 6am during a summer thunderstorm,
Vandegrift and her charges leave Guadalcanal. The run up the Slot will take twelve hours, and no doubt the PLAN will deploy everything it can to stop it.
1. Which is presently looking like we're going to get curb-stomped, hence my reluctance to update. >.>