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Author Topic: World Gen: Creating mostly terrifying maps?  (Read 706 times)

BossChase

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World Gen: Creating mostly terrifying maps?
« on: June 13, 2011, 11:50:55 am »

Hi guys,

I've been trying to edit my medium region code in the world gen file to get a map that is mostly covered in terrifying area. I've made a lot of changes but I'm still not really sure if any of them are taking effect in game. I've deleted the medium island portion of the code so when I select to start with a medium map it should only be reading this part of the code. Do you see anything that I need to change to see a noticeable change?

 


Code: [Select]
[WORLD_GEN]
[TITLE:MEDIUM REGION]
[DIM:129:129]
[EMBARK_POINTS:902740]
[END_YEAR:1050]
[BEAST_END_YEAR:200:80]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:0]
[ELEVATION:1:400:401:401]
[RAINFALL:0:100:200:200]
[TEMPERATURE:25:75:200:200]
[DRAINAGE:0:100:200:200]
[VOLCANISM:0:100:200:200]
[SAVAGERY::1:400:401:401]
[ELEVATION_FREQUENCY:1:1:1:1:1:1]
[RAIN_FREQUENCY:1:1:1:1:1:1]
[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
[MINERAL_SCARCITY:2500]
[MEGABEAST_CAP:2000]
[SEMIMEGABEAST_CAP:1500]
[TITAN_NUMBER:1000]
[TITAN_ATTACK_TRIGGER:80:0:100000]
[DEMON_NUMBER:2000]
[NIGHT_CREATURE_NUMBER:2000]
[GOOD_SQ_COUNTS:25:251:503]
[EVIL_SQ_COUNTS:903:251:25]
[PEAK_NUMBER_MIN:5]
[PARTIAL_OCEAN_EDGE_MIN:1]
[COMPLETE_OCEAN_EDGE_MIN:0]
[VOLCANO_MIN:3]
[REGION_COUNTS:SWAMP:260:1:1]
[REGION_COUNTS:DESERT:260:1:1]
[REGION_COUNTS:FOREST:2080:2:2]
[REGION_COUNTS:MOUNTAINS:1040:3:3]
[REGION_COUNTS:OCEAN:260:1:1]
[REGION_COUNTS:GLACIER:0:0:0]
[REGION_COUNTS:TUNDRA:0:0:0]
[REGION_COUNTS:GRASSLAND:2080:3:3]
[REGION_COUNTS:HILLS:2080:3:3]
[EROSION_CYCLE_COUNT:850]
[RIVER_MINS:100:100]
[PERIODICALLY_ERODE_EXTREMES:1]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:2750]
[CAVERN_LAYER_COUNT:1]
[CAVERN_LAYER_OPENNESS_MIN:0]
[CAVERN_LAYER_OPENNESS_MAX:100]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
[CAVERN_LAYER_WATER_MIN:0]
[CAVERN_LAYER_WATER_MAX:100]
[HAVE_BOTTOM_LAYER_1:1]
[HAVE_BOTTOM_LAYER_2:1]
[LEVELS_ABOVE_GROUND:15]
[LEVELS_ABOVE_LAYER_1:5]
[LEVELS_ABOVE_LAYER_2:1]
[LEVELS_ABOVE_LAYER_3:1]
[LEVELS_ABOVE_LAYER_4:1]
[LEVELS_ABOVE_LAYER_5:2]
[LEVELS_AT_BOTTOM:1]
[CAVE_MIN_SIZE:2]
[CAVE_MAX_SIZE:10]
[MOUNTAIN_CAVE_MIN:25]
[NON_MOUNTAIN_CAVE_MIN:50]
[ALL_CAVES_VISIBLE:1]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:40]
[TOTAL_CIV_POPULATION:15000]
[SITE_CAP:1040]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:2080:4160:2080]
[RAIN_RANGES:2080:4160:2080]
[DRAINAGE_RANGES:2080:4160:2080]
[SAVAGERY_RANGES:2080:4160:2080]
[VOLCANISM_RANGES:2080:4160:2080]
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Nice Save

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Re: World Gen: Creating mostly terrifying maps?
« Reply #1 on: June 13, 2011, 02:02:51 pm »


   [GOOD_SQ_COUNTS:25:251:503]
   [EVIL_SQ_COUNTS:903:251:25]

The 3 numbers here are target square counts for small/medium/large regions. You would be better increasing all 3 instead of flipping them around like this.

I don't know about savagery, I usually use PerfectWorld, but be aware that dwarves need non-good, non-evil, non-savage mountains to be placed, so you could end up with no playable civs.

BossChase

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Re: World Gen: Creating mostly terrifying maps?
« Reply #2 on: June 13, 2011, 03:50:53 pm »

Yea I think I going in with to much evil and monsters. I just found the create a map with advanced parameters option and its pretty tricky. I'm good a making the game crash and freeze up.

I've got a few maps that worked but I'm still fine tuning everything. Here's a video of me creating a map. My guess is the scale of some of the options is incorrect. I've been trying to lower and lower my settings. If I can get the map to create and let me start a game some times it crashes on embark or either something else is off.

http://screencast.com/t/cylRY5OR

Let me know if you see something I'm doing wrong.

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