Alright so I'm working on the next update. I am trying to make play more dynamic to reflect the changing political situation on krynn. I am finding it difficult though because if a civ is not at war with your civ they only send caravans and it is near impossible to get them mad enough at you to make them siege you. If anyone downloaded my initial upload you may have noticed I added item thief to the entities I wanted more hostile. However, I want it to be more than good guys vs bad guys. I think I might solve this by making each race more unique in their ethics/religeous spheres. Some races will still be hostile or at least pains (ogres, gobos, draconians, and kender) but I want minotaurs, humans, and elves to be on uneasy terms with dwarves with gnomes just not caring whichever way.
These are the things I'm working on for next release (some of which I am fairly far along on);
1. Wizards as castes for all relevant races (this one is a bit difficult as I don't want wizards to show up on the map wearing plate).
2. Complete noble system for elves, humans, minotaurs, and gnomes to make them playable.
3. Wandering barbarian and kagonesti tribes that will harrass your fortress.
4. Something more dynamic for dragons, right now they are all just megabeasts that will attack your fort. Instead I want them to be good or evil depending on race (and attack you depending on which race you are playing).
5. Castes for draconians (with at least a facimile of their on death attacks) and castes for gobos and ogres to add hobgoblins and ogremagi respectively.
6. Revamp of the dwarven castes and noble system. I wasn't too happy with either while playing through it, the noble system was too restrictive (I think I went a bit overboard) and the caste system seemed a bit rediculous instead of meaningful.
7. Gnomish, slightly self defeating tech.