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Author Topic: Channel Overlay, Fey mood Shop Reluctance, and Kitchen C  (Read 414 times)

Citizen of Erl

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Channel Overlay, Fey mood Shop Reluctance, and Kitchen C
« on: August 27, 2006, 06:09:00 am »

All of these are on the latest version.

-When I designated a large region in which to place stone, I did not think twice about using one "box" to designate areas on both sides of the channel. However, when my dwarves started drowning, I got curious. It seems that some of the stone placement area was put into the channel, as there were also stones resting there. It cost me two dwarves. =(

-I've had different craftmen go into Fey Moods (Well, one mood, one posession) and find the craft workshop in use. Thus, they go outside and stop moving at all, even when the shop is freed up.

-Due to a madman running through the dining hall, one dwarf lost his wolf meat. It sat on the table, ignored, until it rotted and began to give off miasma. No one would pick it up, and I had to wait for it to decay. I'm not certain, but I think the dwarf who claimed it was wounded, and went right to bed afterwards, ignoring the meat.

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Toady One

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Re: Channel Overlay, Fey mood Shop Reluctance, and Kitchen C
« Reply #1 on: August 27, 2006, 05:52:00 pm »

I'll note down the pile one -- the channel shouldn't be a valid pile square, but apparently it is.

Was it definitely a crafts shop they were after?

There's a problem with ownership persisting on food objects.  You can also get this to happen by removing the dining furniture pieces while they are in use for instance.

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Citizen of Erl

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Re: Channel Overlay, Fey mood Shop Reluctance, and Kitchen C
« Reply #2 on: August 27, 2006, 06:10:00 pm »

I am not 100% sure it's a craft's shop he wanted. But I am assuming so, as both were craftsmen, and they didn't go for any other workshop, either. Unless they wanted something I didn't have yet?
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Toady One

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Re: Channel Overlay, Fey mood Shop Reluctance, and Kitchen C
« Reply #3 on: August 27, 2006, 06:39:00 pm »

It's possible.  It depends on their highest skill.
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