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Author Topic: 5 and nth (spacial)dimensional block based puzzle platformers  (Read 3657 times)

alfie275

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Re: 5 and nth (spacial)dimensional block based puzzle platformers
« Reply #45 on: May 28, 2011, 11:04:06 am »

New release up, with level editor!!!
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612DwarfAvenue

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Re: 5 and nth (spacial)dimensional block based puzzle platformers
« Reply #46 on: May 29, 2011, 01:33:24 am »

I'm still trying to wrap my head around what 4d would look like. Anyone got some good examples?
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Centration. Similar to Spacestation 13, but in 3D and first-person. Sounds damn awesome.
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Draco18s

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Re: 5 and nth (spacial)dimensional block based puzzle platformers
« Reply #47 on: May 29, 2011, 09:51:44 am »

I'm still trying to wrap my head around what 4d would look like. Anyone got some good examples?

Imagine a safe.  Now compress that safe such that you can see the inside, but do it without making the sides transparent.  You have to flatten it and make it seem two dimensional without actually making it 2D.

It's not easy.

And I've read a book (fairly) recently that the main character was a multidimensional being, of sorts.  We go up to the 6th dimension, IIRC.  Very briefly.  It was not easy to visualize.
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alfie275

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Re: 5 and nth (spacial)dimensional block based puzzle platformers
« Reply #48 on: May 29, 2011, 10:31:14 am »

Imagine you were 2D, you'd see only a line. Because we are 3D, we could see every point in the 2D being, effectively seeing inside him. A 4D being would be able to see every part of you at once (it'd need 3D retinas which detect 4D light) as would a 5D being see every part of a 4D being at once.
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612DwarfAvenue

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Re: 5 and nth (spacial)dimensional block based puzzle platformers
« Reply #49 on: May 30, 2011, 06:32:56 pm »

I'm still trying to wrap my head around what 4d would look like. Anyone got some good examples?

Imagine a safe.  Now compress that safe such that you can see the inside, but do it without making the sides transparent.  You have to flatten it and make it seem two dimensional without actually making it 2D.

It's not easy.

And I've read a book (fairly) recently that the main character was a multidimensional being, of sorts.  We go up to the 6th dimension, IIRC.  Very briefly.  It was not easy to visualize.

Yep, my brain is full of f***.
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My voice acting portfolio.
Centration. Similar to Spacestation 13, but in 3D and first-person. Sounds damn awesome.
NanoTrasen Exploratory Team: SS13 in DF.

Jamuk

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Re: 5 and nth (spacial)dimensional block based puzzle platformers
« Reply #50 on: June 04, 2011, 04:18:37 pm »

If you are confused, here is how I understand it best:
(Spoilerized for space reasons, if tl;dr then you can skip but not my fault if you don't understand other stuff)
Spoiler (click to show/hide)
*Drumroll please*

A 3D box can be visualized like this-
Spoiler (click to show/hide)
And you can add infinite dimensions the same way, an n-D point is always a point on each line, a segment on each line is always a solid.
Spoiler (click to show/hide)

In game you could have each axis centered on the character
and only show things within a certain distance on each dimension, like the origin on a number line.

That way moving to a position is as easy as sliding along each axis until you're at the same point.
If you run into something then that would be the puzzle part of the game.
Spoiler (click to show/hide)
The character would have to be moved on other dimensions until you can get around it.

Reverting to base 2 when doing math with hexadecimal is a similar process.
Higher bases are generally hard to understand, so are higher dimensions.
That means you have to revert to 1D and solve.
« Last Edit: June 04, 2011, 07:16:28 pm by Jamuk »
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