Hello,
I'm new to the forums, but not so new to the game.
I love DF, but recently I've encountered a problem that makes me want to pull out my beard. (Trust me, that is NOT fun!)
I first encountered it when my dorfs started refusing to haul wood. I had cleared out a nice pasture and after a season or so, I realised the wood was still sitting there and my wood stockpile was empty. My carpenters and wood crafters would hike all the way from their shops out to the pasture to grab wood, but they were the only ones who would touch it. I tried making a stockpile under the felled logs and ordering another stockpile to take from there. Nothing. I tried turning off all wood hauling, then setting everyone to haul wood. That didn't work so I tried dumping it all. Nope. In all cases, the jobs were never queued in the job list. Then it happened with 'carve fortifications' and I got frustrated and even though my beekeeper had just reached legendary status, I just abandoned that fort as I didn't really like the map (no flux). My new fort still has no flux near the surface and no source of coke, but it has a volcano and a brook and it is a thing of beauty and I want to keep it. Now my problem is that 'fell tree' jobs never get queued. Other designated tasks work fine, mining, gather plants, dumping, etc. But my wood cutters just sit around braiding their beards when there's forests waiting to be hacked!
I suppose I can live without cutting down trees, as I can get enough wood for beds and soap from traders and with magma forges I can make my bins out of lead (or gold!) and not worry about wasting precious charcoal. However, I shouldn't have to resort to these kinds of workarounds.
Any clues as to what might be happening here?
Anyone else having problems like this?