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Author Topic: The Heisenberg Uncertainty Wagon  (Read 419 times)

Earthquake Damage

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The Heisenberg Uncertainty Wagon
« on: November 09, 2007, 02:33:00 pm »

I built a bizarre trade entrance into my current walled fort.  A ramped path crosses the wall, spirals up to a sky bridge, then spirals down to my trade depot.  The whole path is roofed (I though traps, like most furniture, could only be built indoors).  So what went wrong, you ask?

As my first human caravan passed through, the wagons kept blinking strangely.  I checked the roof of the sky bridge and noticed they kept blinking up there too.  Strange, but no big deal, right?

Well, on the second floor of the depot building is a small unused room I haven't yet used for anything.  I didn't exactly plan my trade bridge from the start.  Just made up the design as I went and all that.  So, when the wagons reached the point directly above this room (which is directly above the depot), they must've decided quantum tunneling was a groovy idea.  One teleported into the depot two floors below while the other teleported into the small room on the second floor, forcing me to tear out a few walls and install ramps so it could find its way to the depot below.  Strangely enough, it didn't actually use the ramps.  By the time I'd finished them it too had teleported into the depot.

I haven't continued playing since I received the "caravan will be leaving soon" message.  I'm afraid they'll get stuck or fall through the bridge floor and get caught in a loop 'til they go bonkers or something.

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Jeon

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Re: The Heisenberg Uncertainty Wagon
« Reply #1 on: November 09, 2007, 02:42:00 pm »

The wagons do the same thing in my fort.  Well, they arrive just fine on the road I built to keep the path clear of trees and go up/down the ramps just fine... but then when they leave they just cruise straight through my fort teleporting up and down between all the floors of my fort that are adjacent to each other with the top floor adjacent to the surface.
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Viscount

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Re: The Heisenberg Uncertainty Wagon
« Reply #2 on: November 09, 2007, 07:48:00 pm »

I'm having this problem too, with a tunnel through a small hill outside my fortress. The wagons pop between the tunnel, the top of the hill, and a small basement underneath that I dug so my masons would have easy access to stone while building the roads.
http://mkv25.net/dfma/movie-131-z-shiftingwagonbug  (Sorry for the shifting around, kobold thieves kept popping up)
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Quintin Stone

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Re: The Heisenberg Uncertainty Wagon
« Reply #3 on: November 09, 2007, 10:27:00 pm »

I noticed the wagons phasing through my roof as they left as well.
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DDouble

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Re: The Heisenberg Uncertainty Wagon
« Reply #4 on: November 10, 2007, 04:21:00 am »

The wagons at one of my forts totally ignored my road, that took forever to build. They just ran roughshod over the terrain and ended up not having enough time to let me trade with them. Stupid humans! Use the freakin' road!

I wish that if I built a road spanning my map between opposite ends, it would become a more frequent trade route, or maybe have occasional adventurers crossing by.

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