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Author Topic: Taking Chances: A Discworld RTD. Now over due to lack of GM foresight.  (Read 8935 times)

Talarion

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Re: Taking Chances: A Discworld RTD. Turn Five: Regaining limbs!
« Reply #75 on: May 23, 2011, 02:29:01 am »

Sit down and shrug. "Not my problem now." Attempt to sell my left shoe to someone.
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Fate/Stay Night: OOC thread - Serious talk about the canon characters' bisexuality, gravity rape, Noble Phantasm balance, Tiruin's character level of dumbness versus naivete, how sick and tainted my mind is, linguistics and much more.

What more do you need?

choobakka

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Re: Taking Chances: A Discworld RTD. Turn Five: Regaining limbs!
« Reply #76 on: May 23, 2011, 05:34:15 pm »

Sit down and shrug. "Not my problem now." Attempt to sell my left shoe to someone.
You look around to find someone to sell your shoe to. (3) You find a small child wandering alone in the Maul. The child says, "I wan' my mam! I wan' I wan' I wan'!" Oh. You're not so good at talking to children. (luck:5) Thankfully, the mother sees the child and comes up to you, thanking you for finding her. She gives you 10$. Yes! Money for nothing! You follow the pair out into the street. You might want to find a watchman...

Use my organ extraction skills with my medicine to find a way to rip their heart out of their chest with my cane, or, if nott possible, with my hands. Now this is going to get bloody  :P
Organ Extraction + Medicine (2) = Organ Rip. You sneak up on a cultist with your scalpels at the ready. (6+1) (dodge:4-1) You have all of the organs. ALL OF THEM. You removed his brain, heart, lungs, kidneys, liver, and all of the rest. He's dead now. (luck:2) Another cultist lunges at you from behind! (6) (dodge:4) He scratches you on the (BP:2) back with his dagger! (damage:6) ...You know, your spinal cord is there. (luck:1) And he hit it. So now you're paralyzed from the neck down. Bollocks. The cultist drags you over into a corner. You shout various obscenities at him.
Skill point gained: Sneak attack

Curse my uber non leet throwing skills and perform a stealth takedown on the nearest cultist
You sneak up on a cultist and ready your daggers for a stealth takedown. (3+1) (dodge:6-1) He leaps over your blades and behind you. (1) And then stabs himself in the leg. (damage:1) It's only a scratch, but he's distracted long enough for you to face him.

Enchant Darvi's socks to be made out of a lighter, faster fabric, that is warm and comfortable on the inside, yet uncomfortable and spikey on the outside.

Aha, dual enchant'd you are Darvi!
You use your clothing weaponization skills to enchant Darvi's socks. (clothing weapon+Clothing morph+intimidating clothes=badass clothing) (2+1) They're a little more comfortable, and look cooler, but they won't do any more damage.

Magic casting: Gravity alteration! Your hands, they are made of lead!
You concentrate your mind on Darvi's hands, trying to make them heavier, like lead or something. (6) You succeed. His hands are now lead. As in, literal lead. Yeah. He can't use his hands for anything besides combat for the moment, because they're now lead blocks in socks at the ends of his arms. They're cool, at least. And definitely hurt more.
Skill point gained: Iron Hand Technique!

Continue the pawnching.
You stare at your hands. They're now lead, seamlessly woven into your flesh. Cool. Time to bash some skulls with PAWNCHING. (3+1) You take a swing at the nearest cultist. (dodge:3) You smack 'im in the (BP:2) chest! (damage:3+2) And break all of the ribs. ALL OF THEM. He goes down. Down hard.

Statuses:
Spoiler: Darvi (click to show/hide)
Spoiler: dermonster (click to show/hide)
Spoiler: Wolfchild (click to show/hide)
Spoiler: D. Rex (click to show/hide)
Spoiler: Talarion (click to show/hide)
Spoiler: NightS (click to show/hide)


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Darvi

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Re: Taking Chances: A Discworld RTD. Turn Five: Regaining limbs!
« Reply #77 on: May 23, 2011, 05:35:58 pm »

Combine half-brick with lead-sock into a deadly club. Then SMAAAAAASH!!!
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choobakka

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Darvi, your hands are lead. The socks are on the hands. They're still normal socks. But your hands are immovable fist-shaped chunks of lead.
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Darvi

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....oooooh.

My fists they are made of steel lead!
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Dermonster

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I think its about time for some Melee! My hands, they hold a sharp wind! Spell casting! Cut the breeze!

I am now completely over the top in poetic instructions.

Simplified:
Form a wind blade, slice and dice. Spellcasting for blade, parkour for movement speed.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

DinosaurusRex_x

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Grab a new pair o' kicks and turn them into these:



The cushioning should help with movement and NBA style super jumps.
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Play my picture adventure games: Roll to Dodge Mr T and You Are Douchebag!

wolfchild

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SlitSever Tthe cultist's throat, before he has time to squeal
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

SeriousConcentrate

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Mind if I enter the waitlist?

Name: Arleene O'Callaghan
Species: Human
Gender: Female
Description: As far as women go, Arleene might rate a 6. 6.5 if the viewer is drunk or feeling generous. Her hair is plain and mud brown, and is cut to only chin-length so as not to be much of a bother. Her eyes are also brown, and her skin is slightly paler than the norm since she's not out in the sun much. Her armor is rust-free but that's the extent she takes care of it, and her clothes are kept to regulation standards.
Occupation: Watchman (Corporal)
Skill Points: Ability: Cease and Desist! (An attack made to subdue rather than kill the opponent, and if takes away the last of a humanoid target's HP they get handcuffed)
Background: Arleene is an Ankh-Morpork native through and through. She's also an outcast. She bounced around from guild to guild, from Fools to Candlemakers to Thieves to Seamstresses, she never really fit with any of them and took a post with the watch. The hours were long and boring, but since she was used to working in the dark the Night Watch really suited her. She's content, if not satisfied, with her life and takes her job seriously - she doesn't want to get fired from what amounts to her last resort.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

NightS

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Wizaaaaaaaard! What the eff, now is your turn to heal me! What are you going to do without Igor?
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wolfchild

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since you arnt missing any limbs i could bite you, don't know how that works in disk-world, my character would definately not think of being a werewolf as a curse and you did save his foot
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Talarion

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Well. Go find a watchman, tell them, then go back to help. May aswell. Nothing better to do.

Combine James Bond Dodging, Extremity Receiver and How Not to be Seen to create... THE INVISIBLE LIMB DODGE! (Bonus to dodging attacks, and then hiding.)
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Fate/Stay Night: OOC thread - Serious talk about the canon characters' bisexuality, gravity rape, Noble Phantasm balance, Tiruin's character level of dumbness versus naivete, how sick and tainted my mind is, linguistics and much more.

What more do you need?

NightS

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Were...igor...wolf? no thanks, i dont want a humped werewolf with multiple organs... Doesn't this sound like a mini space marine? (but furrier) Also: WIZAAAAAAAAAAAAAAAAAARD!! COME HERE DAMN IT
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NightS

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We are all ready i think, when is the next turn?  :P
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choobakka

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I'm going to stop this...  :( I didn't think through the rules, so everyone's gonna be overpowered... Sorry. I think I'm gonna stick with RTPJ. Just one at a time.
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