Sit down and shrug. "Not my problem now." Attempt to sell my left shoe to someone.
You look around to find someone to sell your shoe to. (3) You find a small child wandering alone in the Maul. The child says, "I wan' my mam! I wan' I wan' I wan'!" Oh. You're not so good at talking to children. (luck:5) Thankfully, the mother sees the child and comes up to you, thanking you for finding her. She gives you 10$. Yes! Money for nothing! You follow the pair out into the street. You might want to find a watchman...
Use my organ extraction skills with my medicine to find a way to rip their heart out of their chest with my cane, or, if nott possible, with my hands. Now this is going to get bloody
Organ Extraction + Medicine (2) = Organ Rip. You sneak up on a cultist with your scalpels at the ready. (6+1) (dodge:4-1) You have all of the organs. ALL OF THEM. You removed his brain, heart, lungs, kidneys, liver, and all of the rest. He's dead now. (luck:2) Another cultist lunges at you from behind! (6) (dodge:4) He scratches you on the (BP:2) back with his dagger! (damage:6) ...You know, your spinal cord is there. (luck:1) And he hit it. So now you're paralyzed from the neck down. Bollocks. The cultist drags you over into a corner. You shout various obscenities at him.
Skill point gained: Sneak attackCurse my uber non leet throwing skills and perform a stealth takedown on the nearest cultist
You sneak up on a cultist and ready your daggers for a stealth takedown. (3+1) (dodge:6-1) He leaps over your blades and behind you. (1) And then stabs himself in the leg. (damage:1) It's only a scratch, but he's distracted long enough for you to face him.
Enchant Darvi's socks to be made out of a lighter, faster fabric, that is warm and comfortable on the inside, yet uncomfortable and spikey on the outside.
Aha, dual enchant'd you are Darvi!
You use your clothing weaponization skills to enchant Darvi's socks. (clothing weapon+Clothing morph+intimidating clothes=badass clothing) (2+1) They're a little more comfortable, and look cooler, but they won't do any more damage.
Magic casting: Gravity alteration! Your hands, they are made of lead!
You concentrate your mind on Darvi's hands, trying to make them heavier, like lead or something. (6) You succeed. His hands are now lead. As in, literal lead. Yeah. He can't use his hands for anything besides combat for the moment, because they're now lead blocks in socks at the ends of his arms. They're cool, at least. And definitely hurt more.
Skill point gained: Iron Hand Technique!Continue the pawnching.
You stare at your hands. They're now lead, seamlessly woven into your flesh. Cool. Time to bash some skulls with PAWNCHING. (3+1) You take a swing at the nearest cultist. (dodge:3) You smack 'im in the (BP:2) chest! (damage:3+2) And break all of the ribs. ALL OF THEM. He goes down. Down hard.
Statuses:
Name: Darvi
Race: Dwarf
Gender: Male?
Description: ... he's a dwarf. They all look the same anyway.
Occupation: Sockmaker. You can never have enough socks.
Skillpoints:
-Clothworking: Can weave, sew, or stitch any kind of cloth. Preferably into foot-shaped containers.
-Brawling: fluent in the international language of violence, and can use underhanded tactics that might come in handy in a bar fight
-Darvinism: Survival of the fittest, man! And by "fit" I mean "drunk". Does anything better when inebriated.
-Half-Brick location
-Punchin'
Brawling
Abilities:
HALF BRICK IN A SOCK - a mighty user of the famed weapon of the wizzard Rincewind. Half-brick finding + Clothworking +
Sockpunch: Clothesworking+Brawling+Darvinism
Beatdown: Brawling+Darvinism+Punchin'
Background: By day, he is a humble sockmaker, but at night, he is... The sockpuncher! In the Ankh-Morporkian sport of bar brawling he is known for either wearing socks as gloves, or clocking people with said article of clothing.
Inventory: Iron Hat, Many pairs of =Leather Socks=, dwarven attire, battleaxe, 20 $AM
Name: Ponder Stibbons Derm
Species: Human
Gender: Male
Description: A medium height man with brown hair and green eyes. Likes to wear a cross between a labcoat and a robe. His hat is high and yea, it is mighty. Tarnish not his majestic TOWERING PILLAR OF HATTES.
Occupation: SCIENTIST WIZZARD
Skill Points:
Spell making - Is able to create spells.
Spell casting - Is able to cast spells expertly
Parkour - Is able to move quickly and dodge around objects as if weren't there.
Extinguishing flames
Surgery
Iron Hand Technique!
Abilities:
Spell making+Casting+Parkour: Dodgification
Background: Growing up, this man always felt the need to learn more about how the universe worked, through magic or science. This of course was completely impossible and backfired after a few disasters at the prestigious UU, but he did learn that there are some things that can be manipulated to receive a desired outcome. And thus the Scientific Method of Magic was born.
Inventory: Robe, Pointy Hat, Staff with a Knob on the End, 40 $AM
Name: Faelan
Species: Werewolf
Gender: Male
Description: A little Short for a werewolf, faelan wears long pants, but goes barefoot and barechested, not wanting to rely on clothing that he could loose
Occupation: Assasin
Skills:
1)Quiet Movement,
2)rappid claw attack,
3)Aimed attack,
-Dodging projectiles
Abilities:
Stealth Takedown: Quietly approach someone, then place a few rappid claw attacks in vulnerable locations
Return Fire (dodging+rapid strike+aimed attack): Dodge an arrow and throw it back.
Background: Faelan cannot remember a time where he was not a werewolf, he uses that in his job as an assasin, it is hard to disarm someone of claws
Inventory: Pants, lots of knives in pants, 50 $AM
Name: Fiorelli Gucci
Species: Minor Anthropomorphic Personification
Gender: Female
Description: Overly thin girl who looks barely 18. Black hair and thick black rimmed glasses. Wears a red cocktail robe with a semi-translucent cape/hood a la red riding hood. Her accessories change pretty much every time someone sees her. She is currently carrying a ruby red purse, a red broach in her hair, "wizard of Oz" red slippers and white gold bracers.
Occupation: Goddess of Fashion
Skill Points: (or an ability):
1. Clothing Morph
2. Fashion Savvy
3. Clothing blend
-Intimidating Dress
-Clothing Weaponization
-Knife Throwing
-Clothing-based invisibility (as opposed to Invisible Clothing, which I really hope you won't end up using)
Abilities:
C. Morph+ C. Weapon+ Intimidating C. =Badass Clothes
Background: She uses her powers to update their style selections of the vain who worship her sometimes. She perfers doing the fairy godmother thing and doing style favours for the poor and fashionably needy. She is known to curse those who displease her by changing their footwear into lead cloggs, dresses into burlap sacks, and purses into rancid skunk-skin.
Inventory: Variable clothing, 20 $AM
Name: John Smith
Species: Zombie
Gender: Male
Description: A dead-handsome man. Who just happens to be... Well, dead. Brown hair, green eyes, rotting skin, but not too badly. Yet.
Occupation: Charismatic Salesman!!
Skill Points: The Art of Charisma!! Makes people stop doing anything to do with him (ie chasing, talking to, kissing, etc...) while he retrieves body parts! (An ability which does naught but introduce lols!).
-(1) Extremity Retriever
-(1) Quick Talker
-(1) Stopping Power
-James Bond Dodge
-How Not To Be Seen
Background: Before death, he was an extremely charismatic salesman. With a bowtie he claimed was the color of magic (it was really just faded gray). After death, he is merely a charismatic salesman who happens to have body parts falling off.
Inventory: Nice suit, LOTS OF GLUE, stapler, tape, 40 $AM
Name: Igor
Species: Igor (
)
Gender: Male
Description: A short sinister looking man with a rather big hump. Always angry and carrying a heavy oak walking cane. (The cane is his weapon, count it as a mace
)
Occupation: "Medic"
Skill Points:
-(2) "Medicine" Can "heal" people. Or not. Usually not, but it doesnt matter.
-(1) Mad science: he has quite a lot of knowledge about !!SCIENCE!! because of his works with Dr. Frank (Not THAT Frank)
-Nonconsensual Organ Extraction
-improvised healing
Abilities:
Probably healing(medicine(2)+!!SCIENCE!!): Heal them. With !!SCIENCE!! Requires a sanity check. On a 1, they're different...
Improvised probably healing: Improvised healing + medicine + science - no sanity check needed.
Organ rip: Organ Extraction + Medicine(2) - Remove some organs. From an unwilling target.
Background: Working as a "medic" in his hometown (Igortown?) at first, he started working with a "scientist" in his lab as an assistant. When Dr. Frank died, he left to find a good work to try his chance on !!Mad "Medicine"!!.
Also, he has a pet meat golem (basketball-sized, a meat ball with arms. It smells. Im not going to say HOW, but it smells. A lot.) Nope. No meat golem.
Inventory: Cane, Dark clothing, Mad Doctor's Bag, 40 $AM, Cultist brain, Heart, liver, lungs (2), kidneys (2), assorted other squishy stuff.