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Author Topic: Project Platformer - platform game with DF style modding.  (Read 560 times)

alexandertnt

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Project Platformer - platform game with DF style modding.
« on: May 27, 2011, 09:11:23 am »

Hello

I have started learning Python and have been working on a game in my free time. Project Platformer (my naming convention, my previous project that i never released was "Project Game")

It is a platformer, with a modding style similar to Dwarf Fortress.

I also have began learning Blender to make some of the graphics. And Gimp to make more graphics, and textures. I tried pixel art, but once i had some sprites that I liked, i realized how many more I would need to create and it took me forever to make just a handful. I'm not an artist (but I am trying)

Anyway, this is obviously more a Tech Demo, as many features that I want to implement are missing/broken.

Also, it is the pyc files, I don't want to release the source yet until closer to completion, as I would like to fix/clean the code first.

http://www.megaupload.com/?d=2N66H3MA

Some notes:

The animation files (text files) must not be more than 1 folder deep
It uses a couple of os.system() somewhere, but as far as I can remember only "cls", and it works for me in windows and linux.
A tag, PPALPHA, broke one day for me, and I was wondering whether it works for anyone (all it does now for me is make transparency pink, and slow the game considerably)
The comments in the text files are from long ago, and are not a reliable source of documentation (they are mostly ramblings anyway)
I was fiddling with HTML at the time, thats why the tags use <>.
It uses Python and Pygame. I make this using Python 2.7.1
You can click and drag objects around on the screen, but the current floor thing is a very large sprite and causes havok.
The AI is broken, as it is technically inside a sprite (the floor sprite), and doesnt take into account the adjusted rectangle defined in the files. If you place it on an object, it should start working.
The file for the cloud, is a png with a bmp file extention.
There is a sort-of textbox if you collide (inside) the AI.
The controls are WSAD, and F to attack. I intend to allow you to change the controls as the FPS controls don't work well for a platformer.
The console will still show lots of debuggy stuff, and the log file can get rather large.

I intend to write a readme soon. You can use any of the non-pyc files (graphics etc) if you want. I intend to flesh the game out into a full rpg/platforming game with cutscenes and all sorts of things.

Anyway, I was looking for feedback and opinions. I may not have much free time for a while to work on it due to Exams.

Also, should I also upload on the PyGame website? Is it useful for feedback?
« Last Edit: May 31, 2011, 10:41:49 pm by alexandertnt »
Logged
This is when I imagine the hilarity which may happen if certain things are glichy. Such as targeting your own body parts to eat.

You eat your own head
YOU HAVE BEEN STRUCK DOWN!