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Author Topic: Designing the Mountain home, please Comment.  (Read 2644 times)

krenshala

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Re: Designing the Mountain home, please Comment.
« Reply #15 on: May 26, 2011, 08:53:56 pm »

I suggest leaving empty layers in between levels, otherwise you have no place to put plumbing/ complex traps/power sources.

Definitely this. Also consider having your food storage on the floor above or below the meeting hall and make it HUGE with a waterfall plumbed in. With galleries and caged animals. to add to happy thoughts.
Why put a waterfall in your food storage area?  ???  :D
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Quote from: Haspen
Quote from: phoenixuk
Zepave Dawnhogs the Butterfly of Vales the Marsh Titan ... was taken out by a single novice axedwarf and his pet war kitten. Long Live Domas Etasastesh Adilloram, slayer of the snow butterfly!
Doesn't quite have the ring of heroics to it...
Mother: "...and after the evil snow butterfly was defeated, Domas and his kitten lived happily ever after!"
Kids: "Yaaaay!"

xeivous

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Re: Designing the Mountain home, please Comment.
« Reply #16 on: May 26, 2011, 09:37:51 pm »

I suggest leaving empty layers in between levels, otherwise you have no place to put plumbing/ complex traps/power sources.

Definitely this. Also consider having your food storage on the floor above or below the meeting hall and make it HUGE with a waterfall plumbed in. With galleries and caged animals. to add to happy thoughts.
Why put a waterfall in your food storage area?  ???  :D
Cus we can't make a boozefall.
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gawwy

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Re: Designing the Mountain home, please Comment.
« Reply #17 on: May 26, 2011, 09:57:26 pm »

also if you place a waterfall down the middle of the stairs you can then run an axel down it to provide a power backbone to the entire fort. or you can set it up so that the waterfall can be sealed off with floodgates to rout  magma from the top of the fort to the bottom.

Darkweave

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Re: Designing the Mountain home, please Comment.
« Reply #18 on: May 27, 2011, 02:35:08 am »

If you want a really dwarfy fortress try to replicate this:

http://www.rpgash.me.uk/lotro/moria_special_edition/moria_map.jpg

+bonus points if you make the larger halls several z levels high

+bonus points if you import all food and booze

+bonus points if you make the endless stair go from the magma sea up through the inside of a volcano to a tower at the top of a mountain

+bonus points if you cast an entire mountain from obsidian and build this inside of it

+super bonus points if you acquire a super computer from aliens that can run DF at 100FPS with 2000 dwarves to make it more like a real dwarf capital
« Last Edit: May 27, 2011, 02:48:37 am by Darkweave »
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Jessoftherocks

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Re: Designing the Mountain home, please Comment.
« Reply #19 on: May 27, 2011, 02:44:58 am »

I always try to make individual workshop rooms with walls around the workshop at least two tiles deep so i can smooth both sides of the room, also using upward ramps is alot of fun making huge hallways everywhere, now if you got the gall to do it, smooth all those deep hallways , every last dwarf'en inch ...he he he. Now thats MOUNTAIN HOMES!!!
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You obviously found a new species of smart kobold.
Way to go, you killed the only smart kobold's to have existed.
See? Not everyone avoids you!

evileeyore

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Re: Designing the Mountain home, please Comment.
« Reply #20 on: May 27, 2011, 03:58:41 am »

The wiki lists "Hauling, and taking from/placing in stockpiles " and "sparring" as non-noise actions...
Furniture hauling could still be doing it.  Other than that, I have no idea what's doing it.


Necro:  Do you have any food stockpiles on the military or workshop levels.  I think eating still makes noise.

Also apparently digging is a 16 tile noise generator.  So if there is any digging within 16 tiles of your bedrooms...  also Combat (but not sparing) causes noise.
« Last Edit: May 27, 2011, 04:01:27 am by evileeyore »
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Necromunger

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Re: Designing the Mountain home, please Comment.
« Reply #21 on: May 27, 2011, 05:39:29 am »

I only have food on the mass food storage level with the massive dinning room so far.
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for (Dwarf * newDwarf in dwarfArray){
      [newDwarf cancelJob];
      [newDwarf Drink];
}

Naros

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Re: Designing the Mountain home, please Comment.
« Reply #22 on: May 27, 2011, 08:36:55 am »

I suggest designing cool layouts, rather than big ugly blocks of openness.
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Jelle

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Re: Designing the Mountain home, please Comment.
« Reply #23 on: May 27, 2011, 08:46:45 am »

If you want a really dwarfy fortress try to replicate this:


So what....500*500 embark? o.O
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Darkweave

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Re: Designing the Mountain home, please Comment.
« Reply #24 on: May 27, 2011, 06:53:21 pm »

If you want a really dwarfy fortress try to replicate this:


So what....500*500 embark? o.O

If one embark tile is 48x48 (not sure if that's right or not) tiles I reckon you could manage it to a decent scale with a 12x9 embark. ;D
« Last Edit: May 27, 2011, 06:56:41 pm by Darkweave »
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