Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Weaponising a Noble  (Read 2533 times)

xeivous

  • Bay Watcher
    • View Profile
Re: Weaponising a Noble
« Reply #15 on: May 24, 2011, 10:15:11 pm »

That's pretty messed up. Imagine the moral implications of a world where by random chance you or your neighbors child is born into a life where his entire purpose of existence is to one day be used as a suicidal bioweapon.

The moral implications are that THIS IS DWARF FORTRESS!!! *smacks poster with elven baby*
Darkrider strikes TheeBaconman in the head with his Elven Baby, shattering the skull and tearing the brain.

TheeBaconman has been struck down!
Logged

612DwarfAvenue

  • Bay Watcher
  • Voice actor.
    • View Profile
    • TESnexus profile, has my voice acting portfolio.
Re: Weaponising a Noble
« Reply #16 on: May 24, 2011, 10:24:40 pm »

I thought this was gonna be more along the lines of setting a Noble on fire and dropping him down a shaft onto some booze barrels to burn any hostiles going through there.
Logged
My voice acting portfolio.
Centration. Similar to Spacestation 13, but in 3D and first-person. Sounds damn awesome.
NanoTrasen Exploratory Team: SS13 in DF.

DrKillPatient

  • Bay Watcher
  • The yak falls infinitely
    • View Profile
Re: Weaponising a Noble
« Reply #17 on: May 24, 2011, 10:25:50 pm »

Can you make the syndrome cause instant nobility and nobility-instilling gas? That would create a shockwave of demands across the fortress if dwarves are near each other.
Logged
"Frankly, if you're hanging out with people who tell you to use v.begin() instead of &v[0], you need to rethink your social circle."
    Scott Meyers, Effective STL

I've written bash scripts to make using DF easier under Linux!

Necro910

  • Bay Watcher
  • Legendary Drunk +5
    • View Profile
Re: Weaponising a Noble
« Reply #18 on: May 24, 2011, 11:43:18 pm »

Can you make the syndrome cause instant nobility and nobility-instilling gas? That would create a shockwave of demands across the fortress if dwarves are near each other.
...
ITS THE ULTIMATE WEAPON.

evileeyore

  • Bay Watcher
    • View Profile
Re: Weaponising a Noble
« Reply #19 on: May 25, 2011, 12:52:18 am »

That's pretty messed up. Imagine the moral implications of a world where by random chance you or your neighbors child is born into a life where his entire purpose of existence is to one day be used as a suicidal bioweapon.
That sounds like the Zerg.
Logged

Syrup Roast

  • Bay Watcher
    • View Profile
Re: Weaponising a Noble
« Reply #20 on: May 25, 2011, 12:59:33 am »

That's pretty messed up. Imagine the moral implications of a world where by random chance you or your neighbors child is born into a life where his entire purpose of existence is to one day be used as a suicidal bioweapon.
That sounds like the Zerg.
For the Overmind Armok!
Logged
My answer to just about everything is magma. In fact, most threads end up with me running in screaming it 

612DwarfAvenue

  • Bay Watcher
  • Voice actor.
    • View Profile
    • TESnexus profile, has my voice acting portfolio.
Re: Weaponising a Noble
« Reply #21 on: May 25, 2011, 01:58:44 am »

Discussing morals? On the Bay12 forums?

You know that won't go anywhere, right?
Logged
My voice acting portfolio.
Centration. Similar to Spacestation 13, but in 3D and first-person. Sounds damn awesome.
NanoTrasen Exploratory Team: SS13 in DF.

Akura

  • Bay Watcher
    • View Profile
Re: Weaponising a Noble
« Reply #22 on: May 25, 2011, 06:26:01 am »

To Weaponise something it means to use it as a weapon, so therefore you now have a Sworddwarf using the Noble as his sword...
That actually worked in the season finale of Panty & Stocking. Dualwield, in fact.
Spoiler: Explaination (click to show/hide)
Logged
Quote
They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.

Tetragenic

  • Bay Watcher
    • View Profile
Re: Weaponising a Noble
« Reply #23 on: May 25, 2011, 06:55:05 am »

I CAN DO IT.

So far I have created a poisonous blood for dwarves and will test it out shortly. If I have that, I can work it into the caste system and then... (wink) we all want Nobles to have blood at 11000 Urists that causes blisters, bleeding and necrosis on contact, don't we?

So what syndrome tags should I give the Noble's blood?
Logged
Forgotten Beasts seem to be akin to Toady playing Dwarven Roulette with your fortress, as they can be anything from harmless giant worms made of mud to necrotic-gas spewing nigh-invunerable iron hydras of doom.

Sarda

  • Bay Watcher
    • View Profile
Re: Weaponising a Noble
« Reply #24 on: May 25, 2011, 08:13:02 am »

All the syndromes. Aaaaaaaall oooooooof theeeeeeeem.
Logged
You'll have to provide warm, moist kittens at the end of each test chamber.
Dwarf Fortress:
Where 9% of your town is casualties, is good.

flieroflight

  • Bay Watcher
  • Worship the nightmare
    • View Profile
Re: Weaponising a Noble
« Reply #25 on: May 25, 2011, 08:23:27 am »

noble blood- contact poison,
primary effect- turns affected dwarfs into nobles
second effect, heavy bleeding, shortest non instant delay possible.
tertiary effects- every other syndrome at mak severity, happens 100 frames or so after bleeding happens.

should result in an epidemic of dwarfs being nobleified, bleeding, spreading the sydrome and then dying horrifically.
Logged
Bay12 doesn't have moral event horizons, it has goals.

DrKillPatient

  • Bay Watcher
  • The yak falls infinitely
    • View Profile
Re: Weaponising a Noble
« Reply #26 on: May 25, 2011, 10:19:12 am »

noble blood- contact poison,
primary effect- turns affected dwarfs into nobles
second effect, heavy bleeding, shortest non instant delay possible.
tertiary effects- every other syndrome at mak severity, happens 100 frames or so after bleeding happens.

should result in an epidemic of dwarfs being nobleified, bleeding, spreading the sydrome and then dying horrifically.

"OH ARMOK HE JUST EXPLODED-- Wait. I... I... I demand EARRINGS. AAAAAAAARGH!" (he explodes, repeat cycle for surrounding dwarves)
Logged
"Frankly, if you're hanging out with people who tell you to use v.begin() instead of &v[0], you need to rethink your social circle."
    Scott Meyers, Effective STL

I've written bash scripts to make using DF easier under Linux!

flieroflight

  • Bay Watcher
  • Worship the nightmare
    • View Profile
Re: Weaponising a Noble
« Reply #27 on: May 25, 2011, 10:31:22 am »

thats my entire point.
bonus points if you then mod this to happen to elfs
Logged
Bay12 doesn't have moral event horizons, it has goals.

darkrider2

  • Bay Watcher
    • View Profile
Re: Weaponising a Noble
« Reply #28 on: May 25, 2011, 09:59:47 pm »

That's pretty messed up. Imagine the moral implications of a world where by random chance you or your neighbors child is born into a life where his entire purpose of existence is to one day be used as a suicidal bioweapon.
Discussing morals? On the Bay12 forums?

You know that won't go anywhere, right?
Yeah, I only posted that to see all the replies about how morals mean nothing here.

Also, I suppose the noble bioweapon is the dwarven equivalent of going nuclear.
Logged

Oliolli

  • Bay Watcher
  • [PREFSTRING:unlikeability]
    • View Profile
Re: Weaponising a Noble
« Reply #29 on: May 25, 2011, 11:38:36 pm »

Try to somehow sneak in the nastiest syndrome from a GCS bite (from the wiki): "Being eaten by the GCS".

But seriously, is there any other internet community out there that would actually, seriously plan to make a nuclear baron warhead?
Logged

Quote from: Girlinhat
When all you've got is an adjustable spanner and an entire freight warehouse of terrifying cogs and gears, everything looks like "just a prototype".
Quote from: ThatAussieGuy
You all turned Swordthunders into a bastion of madness that seems to warp in on itself under its own hatred of sanity.  I'm so happy!
Quote from: Loud Whispers
drowning babies everywhere o-o
Pages: 1 [2]