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Author Topic: Dwarves w/ permenant injuries wont spar  (Read 1226 times)

Lunt

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Dwarves w/ permenant injuries wont spar
« on: January 14, 2007, 07:09:00 pm »

I have not once seen any soldiers of mine that have permenant injuries (spine/neck or other stuff like a missing eye) spar or gain any combat skill increases. I think this is a bug.
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Maximus

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Re: Dwarves w/ permenant injuries wont spar
« Reply #1 on: January 14, 2007, 10:34:00 pm »

Yeah, I've seen this, I've got a marksdwarf with a brown lower spine who never spars.  He practices shooting just fine when set to Crossbow but won't spar when set to unarmed/weapons.

Overall, I'd have to say it's not a bug, but it is a military-career-ending injury: if they keep sparring into yellow or red territory, they can become permanently disabled or killed.

Either change them to marksdwarves or return them to civilian life.

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herrbdog

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Re: Dwarves w/ permenant injuries wont spar
« Reply #2 on: January 15, 2007, 02:39:00 pm »

I tend to train my dwarves in unarmed, to minimize sparring wounds, and so I can use weapons in weapons traps. Once they hit elite/champion I give em xbows and have em train marks.
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slMagnvox

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Re: Dwarves w/ permenant injuries wont spar
« Reply #3 on: January 15, 2007, 04:23:00 pm »

Even unarmed sparring can result in a permanent, career ending injury.  Makes sense as a feature I guess.  I think stats in Toughness might help prevent injury.  When I was working on my military I ended up with quite a few (8 or 9 out of 22 + 14 Fort guards) with these permanent internal injuries.  And of those injured almost all of them were the low XP soldiers who had been sparring with high XP legendary civilians.

Feature request!  If we could assign squads to a barracks, I could keep the rookies from sparring with the Ultra-Mighty veterans and getting concussions.  I only have the one barracks, anyone have any experience with sparring behaviors when there are two or more barracks?

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Toady One

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Re: Dwarves w/ permenant injuries wont spar
« Reply #4 on: January 15, 2007, 09:51:00 pm »

It's weird that the veterans cause the injuries.  The chance of failing to treat a shot as practice depends only on skill.  The barracks assignment sounds reasonable.  In general, such an interface could allow more input into practice behaviors.

The permanent injuries stop sparring as stated -- a brown spine is one hit away from being broken.  If anything is a bug, it's that the unbroken spines don't heal over time, but since the nature of the injury isn't specified, it's hard to say.  There might be other injury sets that don't exactly justify stopping sparring permanently, and I might have been too strict.  One eye might do it right now, since they don't want to lose the other, but that could be excessive.

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Maximus

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Re: Dwarves w/ permenant injuries wont spar
« Reply #5 on: January 16, 2007, 01:14:00 am »

He did say "high XP legendary civilians", which means Ultra-Mighty rookies, a very dangerous combo.

Now that I've finally got a legendary armorsmith, my soldiers are all in full superior steel plate (or better), and I barely even see them get dark gray injuries, woot.  And without the injuries they can spar more often, which means they skill up a lot faster.

I like slmagnavox's idea for barracks assignment: that'd be great for combat-readiness in general.  It'd also be great to see "training weapons", akin to bone bolts.  You'd have to have some way of specifying weapon quality, though, since a masterpiece wooden sword would be as dangerous as plan iron one.  Adding min/max quality settings to weapon racks would work, and weapon racks could be given a "use for sparring" setting.  

Being able to set min/max quality for armor racks would be great as well, so I could compel soldiers to put on specific pieces instead of seeing them with exceptional steel plate and pig tail helms.  There are some workarounds for this problem for now, but they're pretty elaborate.

Or you could add quality settings to all stockpiles -- which would be the most useful, of course.

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slMagnvox

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Re: Dwarves w/ permenant injuries wont spar
« Reply #6 on: January 16, 2007, 09:42:00 pm »

quote:
Originally posted by Toady One:
<STRONG>It's weird that the veterans cause the injuries.  The chance of failing to treat a shot as practice depends only on skill.</STRONG>

I didn't know about weapon skills being checked for making "practice shots".  I was just assuming it was the veterans because they were so much tougher and stronger.  Maybe what the blame was my own practice of drafting Mighty dwarves into Dabbling Hammerdwarves that was responsible for so many concussions and spinal injuries.

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slMagnvox

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Re: Dwarves w/ permenant injuries wont spar
« Reply #7 on: January 16, 2007, 09:56:00 pm »

quote:
Originally posted by Maximus:
<STRONG>It'd also be great to see "training weapons", akin to bone bolts.  You'd have to have some way of specifying weapon quality, though, since a masterpiece wooden sword would be as dangerous as plan iron one.</STRONG>

Just make sure you get a peasant to make your wooden practice swords and keep your legendary wood crafter out of the shop until they are done.  No sweat.

I love the concept of a weapon rack set for sparring weapons ... A squad coming off duty would stow (or realistically, drop it where they stood, heh) their steel weaponry and when they got around to sparring a Pickup Equipment job would be generated from the practice rack.  Reverse the process when a squad is put on duty, they drop the sparring gear and grab weapons from the "on duty" rack stocked with the steel stuff.

Managing my "gym" is one of my favorite parts of gameplay and I'd love to see it get a little more attention.

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Toady One

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Re: Dwarves w/ permenant injuries wont spar
« Reply #8 on: January 17, 2007, 02:58:00 pm »

When soldiers get their own personal racks and stands, it could all be arranged very neatly with the practice racks and so on.  Very tidy.
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slMagnvox

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Re: Dwarves w/ permenant injuries wont spar
« Reply #9 on: January 17, 2007, 05:35:00 pm »

Awesome Toady, getting my first squad training now in my newest fort.

Also, accoring to the Wiki, wooden weapons do 50% damage.  Silver weapons do 50% damage.  Unless a new class of wooden training weapons were implemented that did less than 1/2 damage, we already have access to silver weaponry that makes great training gear and can be built specifically (vs the generic Make Wooden Weapon job).

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