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Author Topic: Drink stockpile has seed barrel  (Read 2145 times)

Toady One

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Re: Drink stockpile has seed barrel
« Reply #15 on: January 17, 2007, 03:11:00 pm »

If it doesn't fit, the vermin and dwarves will consume it until it does, he he he.  But yeah, they should learn to deal with that.  Perhaps for now the kitchen could just make things in many stacks of five.

For the infestation, there aren't any small critters (there should be though, he he he...  maggots!).  Rats and other things you can see wandering around will occasionally take notice of a food item and gobble it up immediately.  So you'd have meat[15] turn into meat[14] in an instant (since the rats don't take food jobs it doesn't store any duration data).  Did you mean you wanted the rats to take time to eat it?

[ January 17, 2007: Message edited by: Toady One ]

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Draco18s

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Re: Drink stockpile has seed barrel
« Reply #16 on: January 17, 2007, 05:44:00 pm »

Well, it could be like real life.  Mice only eat the corners off things (and of many things--had one in my appartment nibbled off all 8 corners of the last two pounches of pop tarts I had).  So, in game you could have it that Meat[15] turns into Meat[14] + Nibbled Meat (or if you want to be super realistic, Meat[10] + Nibbled Meat[5]).  Nibbled food could still be nibbled upon more (damage kind of thing, x nibbled x, X nibbled X, and XX nibbled XX then gone).
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Aquillion

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Re: Drink stockpile has seed barrel
« Reply #17 on: January 17, 2007, 06:11:00 pm »

That seems excessively complex.  Then the player would have to handle all of that nibbled meat somehow...  would the dwarves throw it out?  What would it mean?  What would this add to the game to justify having to suddenly deal with umpteen different states your food can be in?
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Draco18s

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Re: Drink stockpile has seed barrel
« Reply #18 on: January 17, 2007, 10:41:00 pm »

True.  It was a half-formed thought.
Personally, I'd go with just "nibbled" and treat it as refuse.
Possibilities that come to mind:
*Starving dwarves will eat nibbled food (unhappy thought? but staves off death, possibly have a lower nutritional value?).
*Vermin would also eat nibbled food (causing it to be completly consumed)
*Nibbled food in refuse stockpiles should disapear each season as per other refuse items
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Retro42

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Re: Drink stockpile has seed barrel
« Reply #19 on: January 18, 2007, 12:06:00 am »

Just a thought...

For stream-lining purposes why not exchange "nibbled" for xxFood Itemxx.  So each successful (or failed depending on PoV) vermin check the food item gains a level of damage to the point of being destroyed.

Edit:  Just trying to add to the brainstorming...  I like the plans Toady has for this actually :D

[ January 18, 2007: Message edited by: Retro42 ]

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Maximus

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Re: Drink stockpile has seed barrel
« Reply #20 on: January 18, 2007, 01:00:00 am »

quote:
Originally posted by Draco18s:
So, in game you could have it that Meat[15] turns into Meat[14] + Nibbled Meat.

That's just how I was thinking of it.  Much like how Meat[15] turns into Meat[14] + Meat[1] when a dwarf has decided to eat it.  But "nibbled <food>" should simply disappear within a few days -- no rot, and it wouldn't depend on the vermin still being around.  It'd mostly be the same as it is now but the player would get a visual indication that "whoops, vermin ate that".

I prefer the term "infested" to "nibbled": things can be rat-infested or roach-infested (and lizard-infested is funny   :D ).

It'd add an interesting and realistic touch if infested food was edible to starving dwarves (it'd be equivalent to eating vermin).

I don't think it has to be any more complicated than that.  I just want a visual indication of when I'm losing food to vermin.

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Draco18s

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Re: Drink stockpile has seed barrel
« Reply #21 on: January 18, 2007, 01:35:00 pm »

Dragon infested?  :o
(like my appartment?)
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