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Author Topic: Dwarfs keep moving animals between restraint and pasture  (Read 1735 times)

Fredd

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Re: Dwarfs keep moving animals between restraint and pasture
« Reply #15 on: May 21, 2011, 12:00:43 pm »

 Another good early warning system is to seed certain strategic areas with pressure plates, linked to a floorhatch in a 1x1 room filled with water. Below that another 1x1 room, with a floodgate, and another pressure plate that activates 2-7 water. Link this to main entrance to the fort, preferably a drawbridge. When ever the target size activates one, the water falls onto the bottom pressure plate, raising the bridge. To reset, just open floodgate via a lever, the bridge drops. pull lever to close, refill the pond in the hatch room. Before you pull the floodgate lever, look to see what might have set it off. You see no animals, its a ambush.
 Just had a idea, reading about the detection range. Since a dwarf  civvy can sense a goblin on the other side of a wall, no line of sight, could you make a series of tunnels just below the surface, outside the fortress walls.
Patrol them with soldiers, and put animals on restraints,just below the surface, along the border of the embark? It depends on if the detection range is the same at a different z level, no line of sight.
 If this works, you could place some 2 story high roofed pillboxes, top level fortified, to harass melee ambushes. Have their entrance connected to the tunnels. Only bad thing would have to order the patrolling squads to sleep on floor, and provide a few small booze stockpiles
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Saiko Kila

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Re: Dwarfs keep moving animals between restraint and pasture
« Reply #16 on: May 21, 2011, 12:55:32 pm »

I couldn't find how to mod observer, but I added [NATURAL_SKILL:SITUATIONAL_AWARENESS:6] to peafowl, just like minotaurs have. I don't know whether that would be enough. My old birds don't have Observer skill, checked with Runesmith. But I'll wait for new hatchlings, maybe they will have it.

Also I'll try building tunnels just under surface and near edge of map. Will see if any of my animals sense a goblin. Building automated bridges is generally too dangerous. I prefer to handle my bridges manually and even then they are not really safe. However, I have an atom smasher doubling as a pit zone. If an animal is crushed by it, an announcement is generated with "crushed by bridge". This differs from all other announcements. I'm not sure what entry in announcements.txt is responsible for that message. But since I use soundsense I should be able to create sound announcement for that.
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evileeyore

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Re: Dwarfs keep moving animals between restraint and pasture
« Reply #17 on: May 21, 2011, 08:09:47 pm »

I couldn't find how to mod observer, but I added [NATURAL_SKILL:SITUATIONAL_AWARENESS:6] to peafowl, just like minotaurs have. I don't know whether that would be enough. My old birds don't have Observer skill, checked with Runesmith. But I'll wait for new hatchlings, maybe they will have it.

That is the skill, I bleieve it goes all the way up to 10+ (Legendary+).
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