Hallo all!
I'm on a map with a sizeable volcano, and I had an amusing little idea for my fort's main fortress. The plan:
1) Drain the volcano.
2) Construct a winding walkway (with roof and walls to make it more of a tunnel) spiraling up through the empty shaft. The tunnel will for the most part have no floor, just drawbridges. Hatches will be set at intervals along the ceiling.
3) Allow the volcano to refill around the tunnel.
If things work the way I hope, I'll end up with a winding road
through the volcano that any visitors to my fortress will have to walk. Any unwanted guests will not be able to destroy the ceiling hatches from below, allowing me to flood sections of the walkway at any time and then use the drawbridges to atomsmash for drainage. As an added bonus, since the drawbridges form the only floor in most sections, I can pull them out from under light-weight invaders to send them straight to the abyss; if I understand correctly, since magma is not pressurized, it will not bubble up to fill the tunnel even when the bridges are raised.
Potential problems: Draining the volcano is taking
forever (see my post in
this thread), but more distressing is that I'm not exactly sure how volcanoes refill. Presumably all the spaces within the volcano have a special designation that cause them to spawn magma, similar to river tiles that spawn ice. But will building my tunnel remove this designation on affected tiles? If not, will magma endlessly spawn inside my tunnel? Because that would be sad.
Or, if the magma is somehow pushed up from the sea below, will pressure get weird and force me to put floors underneath my drawbridges?
In short: what flaws do you find with this idea?