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Author Topic: Bolt / Arrow Recycling  (Read 3121 times)

Kaos

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Bolt / Arrow Recycling
« on: April 29, 2011, 06:00:59 pm »

I saw a post about a setup involving a goblin runing in a corridor, pressure plates, doors and an archery range with a certain amount of channeled tiles, so the markdawrves would fire the arrow / bolt would hit the door and fall to z level bellow unbroken ready to be melted for a metal gain....


but i can't find it!!! anyone??? please!!
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NecroRebel

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Re: Bolt / Arrow Recycling
« Reply #1 on: April 29, 2011, 06:30:12 pm »

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A Better Magma Pump Stack: For all your high-FPS surface-level magma installation needs!

GreatWyrmGold

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Re: Bolt / Arrow Recycling
« Reply #2 on: April 29, 2011, 07:13:06 pm »

How about a simpler way? If you channel in front of the archery targets, will it work?
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NecroRebel

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Re: Bolt / Arrow Recycling
« Reply #3 on: April 29, 2011, 07:23:38 pm »

How about a simpler way? If you channel in front of the archery targets, will it work?
AFAIK they won't use archery targets if there's a channel between them and the target. Also, as your dwarves' skill improves, they'll miss less, meaning a greater percentage of the bolts will hit the target and be lost, meaning you actually lose bolts that way. The point of the complicated setup there is to make sure the bolts hit something other than a target and fall a z-level, which automatically preserves them.
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Kaos

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Re: Bolt / Arrow Recycling
« Reply #4 on: May 19, 2011, 04:18:43 pm »

I found an alternate method... today my dwarves were shooting buzzards and since they were shooting up all the bolts they missed would fall back unharmed.... the idiots even managed to have an arrow fall on top of a tree!!  ::)




maybe is it possible to place a shooting range several z-levels up and have the dwarves shoot from bellow??
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ferok

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Re: Bolt / Arrow Recycling
« Reply #5 on: May 19, 2011, 04:35:52 pm »

That would work, but it runs into the same problem / doesn't accomplish anything different then just firing at a guy across a pit from you: As marksdwarves improve, you more quickly run out of targets / lose arrows to perforated creatures.
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Hyndis

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Re: Bolt / Arrow Recycling
« Reply #6 on: May 19, 2011, 05:13:29 pm »

I find its easier to just incorporate this into your defenses. Have a channel behind the path the goblins walk along reaching your fortress, so that during every siege large amounts of ammunition will fall into that channel and can be retrieved.

I also make copious amounts of wooden bolts. They're not nearly as good as metal bolts, but infinite in supply. Dwarves seem to prefer to pick up metal bolts, but if I run low on metal they pick up wooden bolts. Even wooden bolts are very lethal in large quantities.
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bucket

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Re: Bolt / Arrow Recycling
« Reply #7 on: May 19, 2011, 05:18:06 pm »

Seems like an awful lot of work for such a low yield.
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_DivideByZero_

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Re: Bolt / Arrow Recycling
« Reply #8 on: May 19, 2011, 05:57:41 pm »

You can use it to generate adamantine.
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krenshala

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Re: Bolt / Arrow Recycling
« Reply #9 on: May 19, 2011, 09:57:36 pm »

I find its easier to just incorporate this into your defenses. Have a channel behind the path the goblins walk along reaching your fortress, so that during every siege large amounts of ammunition will fall into that channel and can be retrieved.

I also make copious amounts of wooden bolts. They're not nearly as good as metal bolts, but infinite in supply. Dwarves seem to prefer to pick up metal bolts, but if I run low on metal they pick up wooden bolts. Even wooden bolts are very lethal in large quantities.
I use bone bolts because you get more bolts from a kill than it takes to kill the thing in the first place. ;)  Of course, I make some wood bolts first (j -> m -> q -> wood bolt -> 5) which is usually more than enough to start making bone bolts.
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darkflagrance

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Re: Bolt / Arrow Recycling
« Reply #10 on: May 19, 2011, 11:36:08 pm »

After a few seasons of sieges from non-CAN_SPEAK enemies in Fortress Defense, I ended up with a few thousand bone bolts, many of them masterwork. It's all I can do to get rid of them, let alone try to preserve them. I don't think one needs to worry about bolt scarcity (but don't use wood to make non-training bolts.)
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Fredd

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Re: Bolt / Arrow Recycling
« Reply #11 on: May 20, 2011, 12:28:20 am »

 In forts early years, a large supply of bones is rare. Wood can be a scarce item. First two years, if a safe biome, assign future marksdwarves as hunters. Their xp is much greater shooting at live targets.
They really do not need to fire bolts continuously to keep skill from getting rusty. Months that they Train, will give crossbow demos, which refreshes skills.
 For example, you have two experts in a squad, in year 3, when hunting is dangerous. You decide to add two new members to the squad. Assign a month to train, with the two experts preferred. The two rookies will target practice, while the experts give demos. This will save loads of bolts. As your fort matures, the bone stockpile will get huge, as you try to keep the grazers from filling up the pastures. Your marksdwarves will only have to target practice occasionally, if they have high skill levels. If you decide to add new recruits, add the better archers to the preferred training list
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Number4

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Re: Bolt / Arrow Recycling
« Reply #12 on: May 20, 2011, 02:15:16 am »

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Thanks for the suggestion, but Number4 is correct: [...] it would be easier and more predictable to just be a racist.

Did somebody just rule 34 two veins of metal?

andyman564

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Re: Bolt / Arrow Recycling
« Reply #13 on: May 20, 2011, 08:36:24 pm »

DF currently breaks just about every law of physics that we have, so i hardly see this as cheating.
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Yeah.  Thus why I didn't make a trap.  In it's current state the fortress didn't need a trap, the whole damn fortress is a trap.