Fair enough about simultaneous mouse/keyboard support.
I still disagree that DF's interface is 'terrible.' I think people like to pick on it because it's vogue to do so. It doesn't deserve as much crap as it gets.
It really does. I've introduced around 15 people to DF. None of them could be bothered to figure out the interface.
This is the same experience for me. People that love technical games that I introduce to DF hate the interface and refuse to play. Further examples include the Your Earliest Dwarf Fortress Memories thread (
http://www.bay12forums.com/smf/index.php?topic=77039.msg1968436#msg1968436 ) where plenty of people gave up working out how to make things happen before later comming back to give DF another try.
DwarvesH - Suggestion for when you asked how would we like things done differently. Build walls how you would dig! 10x10 DF build area limit makes for time consuming constructions!
I appreciate all constructive feedback and am looking forward to such suggestions. Unfortunately, I do not understand what you mean here. Would you please elaborate?
In DF, constructing a wall requires expanding a selection area (using the umhk keys) with a maximum expanded area reaching 10x10. So say you want to build a wall 20x1 long, you need to first select the wall option, then press k(or u) 10 times, place your 10x1, select the material and then do it all over again to get your 20x1 wall.
So obviously, building a wall by click dragging or point to point selection would be much less time consuming than the system in place for DF, though on reflection im sure this is already how you intend to do it. And yes everyone, im aware there was a time when DF only let you place a single 1x1 at a time.