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Author Topic: Tainted Power RTD (Turn 9: Not Much Gets Done)  (Read 18098 times)

Taricus

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Re: Tainted Power RTD (Turn 9: Not Much Gets Done)
« Reply #315 on: May 27, 2011, 09:15:27 pm »

1: Not being offensive, but do you have proof?
2: Problem here was that it was never stated.
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Dwarmin

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Re: Tainted Power RTD (Turn 9: Not Much Gets Done)
« Reply #316 on: May 27, 2011, 09:18:28 pm »

Quite unfair, old chap. I shall bring it up at next board meeting, righto. Oh dear, the boards been cancelled, hasn't it...poor show. Q-o

I guess my policy on death in OoTK RTD will be to roll a 1D6-the player has to roll higher than his negative health points, or he just dies, otherwise he'll gain 1 point until he stabilizes... Fair for both sides, right?

Of course, enemies in MY game will prioritize attacking unconscious characters if they arn't protected. :3
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Tarran

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Re: Tainted Power RTD (Turn 9: Not Much Gets Done)
« Reply #317 on: May 27, 2011, 09:20:42 pm »

1: Not being offensive, but do you have proof?
Somewhere in my own RTD thread. Several times. I'm not in the mood to go searching for it, but search for a date before this RTD started. You'll eventually find it. It is there. I also think it's in the Brainstorming thread, too. Not sure though. That's also why I was so excited to join, and it was also the reason I was reserved.

2: Problem here was that it was never stated.
What was never stated?
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Taricus

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Re: Tainted Power RTD (Turn 9: Not Much Gets Done)
« Reply #318 on: May 27, 2011, 09:21:58 pm »

The health system for this RtD.

And I'll take your word on your reservation.
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IronyOwl

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Re: Tainted Power RTD (Turn 9: Not Much Gets Done)
« Reply #319 on: May 27, 2011, 09:34:31 pm »

I don't know...exactly. I had crafted a very good character for myself, I liked him. The skill system was unique, and it seemed we were almost being given a freeform game world to mess around with.
That was certainly the intent. I had some basic potential quests to get everyone started, but ultimately I was planning on just running with whatever everyone did.

I liked your dry wit, personally. It really made the turns nice.
Thanks. :P

...and Vermin Wriggle. Best skill ever.
Going to have to agree with this also.


The health system for this RtD.

And I'll take your word on your reservation.
He and Tolyk reserved spots pretty much as soon as I mentioned I wanted to run it.

As for health, I don't actually remember if/what I had come up with. I do tend to prefer 0 HP to mean incapacitated but stable, though, so that was a hidden foil all along.
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SeriousConcentrate

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Re: Tainted Power RTD (Turn 9: Not Much Gets Done)
« Reply #320 on: May 27, 2011, 10:07:25 pm »

I'd offer to take it over for you, but I've already got my hands full as far as being a GM goes. :-\
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Riccto

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Re: Tainted Power RTD (Turn 9: Not Much Gets Done)
« Reply #321 on: May 27, 2011, 10:09:18 pm »

I've had fun with it. I like the system. But if you want to end it, end it :L
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TolyK

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Re: Tainted Power RTD (Turn 9: Not Much Gets Done)
« Reply #322 on: May 28, 2011, 03:21:49 am »

The system was awesome, but confoozing  :-\
Also, it was fairly ad-hoc in the battle. I liked my character VERRRY much  :P (stealth ftw!) but... ah well. If you don't wanna ya don't have to keep going.

Also a note with my RtD's. If you like my game, PM me and I will get it back online. I don't like to see my games, or others' games, die  :(
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Powder Miner

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Re: Tainted Power RTD (Turn 9: Not Much Gets Done)
« Reply #323 on: May 28, 2011, 08:47:08 am »

YOu forgot my action.
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Dwarmin

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Re: Tainted Power RTD (Turn 9: Not Much Gets Done)
« Reply #324 on: May 28, 2011, 08:50:25 am »

This game died Powder Miner. Sorry to be the bearer of bad news...
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Powder Miner

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Re: Tainted Power RTD (Turn 9: Not Much Gets Done)
« Reply #325 on: May 28, 2011, 08:53:22 am »

RAEG *sticks a large sword into Irony* IT! SHALL! LIVE!!
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