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Author Topic: Shallow Space II  (Read 20694 times)

Oglokoog

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Re: Shallow Space II
« Reply #330 on: July 01, 2010, 03:17:40 pm »

I discard my 4th card and fire at the jammer pod.
Also sorry, I was away for a few day, didn't even have the time to post an apology...
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Paranatural

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Re: Shallow Space II
« Reply #331 on: July 02, 2010, 10:26:36 am »

Doubting that I can reach it myself, Will try to reach the jammer pod anyway if I am able to seeing as it would be infective to remain in the bridge any longer (unless needed for Special Cards to take effect)
A captain may not control a ship or use captain cards and then move out of the bridge on the same turn.

Nevyn, just stay on the bridge. I'll be able to get to the pod and shoot it this turn, then again next turn and it'll be gone. Even if you come you would make it the same round I'd shoot it the second time, so it'd be pointless.

I move to the left strut and shoot the jammer pod.
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Volatar

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Re: Shallow Space II
« Reply #332 on: July 03, 2010, 06:29:36 pm »

I play boarding to tF.S.otR.oD(ship 2). When I arrive, if Oglokoog is nearer than Anus, I move to him and fire on him. If not, I move to (or as close towards) Anus as I can and shoot him.
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Blargityblarg

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Re: Shallow Space II
« Reply #333 on: July 04, 2010, 04:34:24 am »

A basic tenet of warfare is that the ability to shoot your opponents in the anus while they aren't looking assures your victory. As such, I approve heartily of Volatar's action.

I play Redshirt, and I hope that Shields Up effects occur before weapons fire as I play Weapons Calibration and fire twice at the Sharess.  I discard my other Weapons Calibration, and trade my Repair Lvl 2 for Caesar's Escape Pod. I then discard the Escape Pod.
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SHAD0Wdump

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Re: Shallow Space II
« Reply #334 on: July 04, 2010, 04:35:42 am »

and I hope that Shields Up effects occur before weapons fire
Yup.
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Blargityblarg

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Re: Shallow Space II
« Reply #335 on: July 04, 2010, 04:36:25 am »

Shweet.
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Caesar

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Re: Shallow Space II
« Reply #336 on: July 04, 2010, 04:57:14 am »

I use repair lvl 2 on the right pod, then move to the right strut and use repair lvl 2 on it. Then I use redshirt, and move as close to the left strut as I can.
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SHAD0Wdump

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Re: Shallow Space II
« Reply #337 on: July 04, 2010, 09:16:44 am »

I'm reporting that Volatar will be away for about 2 weeks, blargity, I'd like you to control him the next few turns until he comes back.
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Blargityblarg

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Re: Shallow Space II
« Reply #338 on: July 05, 2010, 01:41:46 am »

Affirmative.
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Org

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Re: Shallow Space II
« Reply #339 on: July 05, 2010, 09:54:51 am »

move to BEFORE the left strut, Fire on Int.
OR IF HE MOVES FIRE ON LEFT STRUT
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RedWarrior0

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Re: Shallow Space II
« Reply #340 on: July 05, 2010, 04:02:58 pm »

Int (who seems to have disappeared) and Red move to L. Strut if not there and fire upon the Org. Int will play RS Dive.
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Re: Shallow Space II
« Reply #341 on: July 07, 2010, 05:32:09 am »

Hold on, I just did my entire turn wrong...

Play shields up and redshirt dive.

Discard repair lvl 1.
« Last Edit: July 08, 2010, 06:32:45 am by The Anus of Discontent »
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Squeegy

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Re: Shallow Space II
« Reply #342 on: May 11, 2011, 08:49:14 pm »

This game was cool. Just throwing that out there.
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Org

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Re: Shallow Space II
« Reply #343 on: May 17, 2011, 07:05:44 pm »

Jeez Squeegy, why are you necroing everything?
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IronyOwl

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Re: Shallow Space II
« Reply #344 on: May 17, 2011, 09:39:55 pm »

I agree, though. This was a cool game with stealable systems, that we haven't really had anything similar to since.
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