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Author Topic: A few bugs (33f)  (Read 384 times)

Sean Mirrsen

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A few bugs (33f)
« on: December 22, 2007, 11:46:00 am »

I've been cut off from internet for a while, and I encountered a few bugs in 33f that I now decide to share. I'm not quite sure if these haven't been reported though.

First things first, I got a crash in adventure mode when offloading the site I'm at now. There's a lot of fighting going on (between kobolds and other cave residents), and whether I simply leave after all the fighting, or die during the fighting, the game crashes as it tries to offload the site information.

Then, there's a weird bug that's happened twice already. Stuck-in weapons tend to disappear when the creature they're stuck in dies. Happened once with my scimitar, once with an NPC dwarf's spear.

I'm a little confused with the next one. I'm not sure if it's a bug or not, but once I killed a bunch of wolves, and as I was starting to leave, all the blood turned dark yellow. This might be because night was falling (though I don't remember it happening), but shouldn't blood remain red even at night?

And a bug already reported, but with a twist. I was once slaughtered by my companions in a dungeon when I "automatically" pressed "A-a-Enter" to attack a nearby unconscious cave swallow that turned neutral, but one of my companions turned out to be nearby, and he was the first on the list. Why does it list friendly creatures before neutral in the list? Or is there no such thing as "friendly" currently?

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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

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