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Author Topic: Relationships gone wild  (Read 1176 times)

FunnyMan

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Relationships gone wild
« on: April 08, 2008, 07:52:00 am »

The relationship system seems to have gone crazy in my most recent fortress.

8 years in: 280 dwarves, 54 marriages, 146 children, and a ridiculous number of "talked to a friend" thoughts.  Dwarf Companion put it at over 650,000, as I recall.  I could easily deconstruct all the beds and just let everyone sleep on the ground, they're too happy about their friendships to care about anything else.  I've been contemplating, er, disposing of useless people to raise the framerate, because I don't think the rest would care.

This is with default population cap and baby settings, and I wouldn't think it's far enough in for that many children to be under the 100 cap, but maybe it's the pregnancy delay doing that.

Anyway, init.txt is included in the zip:
Rallektad, "Silverlure"

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Kagus

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Re: Relationships gone wild
« Reply #1 on: April 08, 2008, 08:18:00 am »

Time to cause the downward spiral to end all downward spirals.  And film it this time.

Splatter a few of the most popular dwarves, and watch the chaos ensue...  Mmm, chaos...

FunnyMan

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Re: Relationships gone wild
« Reply #2 on: April 08, 2008, 08:38:00 am »

I'm guessing you missed the whole "insanely blissed out" bit.  Dwarf Companion says that everyone has happiness in the *thousands*.  Seriously, they could get an old-style art defacement penalty and still be happy as clams.

I'm kinda wondering how many I would have to kill before they all stopped caring about anything...

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Torak

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Re: Relationships gone wild
« Reply #3 on: April 08, 2008, 08:56:00 am »

Wish my dwarves were all ecstatic instead of content with everything they could want.
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Proteus

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Re: Relationships gone wild
« Reply #4 on: April 08, 2008, 11:04:00 am »

Well, the best idea would be a huge dining room  :D
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MaxVance

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Re: Relationships gone wild
« Reply #5 on: April 08, 2008, 03:52:00 pm »

Pretty much all your dwarves are legendary socializers. That is just weird.   :eek:  I suspect that that, along with your fort's open structure, is what keeps them talking and ecstatic all the time.

Or maybe this is just a chicken-and-egg problem.

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FunnyMan

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Re: Relationships gone wild
« Reply #6 on: April 08, 2008, 06:01:00 pm »

My best guess as to cause is that I'm not actually doing much work.  Farming, plant gathering, and the whole path for making clear glass... and even that's often idle, because I'm out of wood.  Leaves me with tons of idlers, who are all standing next to each other in a tiny meeting area.

It's getting annoying.  I get so many skill-up messages, it floods out the messages system.  And out of the corner of my eye, a group of legendary children looks like a fire.

In case the question of utilities comes up, I ran prospector to find the site (not that I needed it for the one I found) and Dwarf Companion just recently to restore a white sand tile after I discovered that building and removing a wall on top of it turned it to rock.  O.o

And finally, that's a really weird magma vent I found.  You can't really tell now, but when I first embarked here, the only entrance to it looked like this:

code:

#^
.#

# = wall, . = ground inside vent, ^ = up ramp


It was one tile away from being hidden magma, and that one tile held an up ramp... which one would assume would be blocking the entrance.  Worked fine, though.

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Mechanoid

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Re: Relationships gone wild
« Reply #7 on: April 08, 2008, 07:50:00 pm »

Dwarves REALLY need to have their friendship values based on how many friends they have, and communication skills based off of how often they chat.
That'd solve both problems nicely.
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Lightman

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Re: Relationships gone wild
« Reply #8 on: April 08, 2008, 09:50:00 pm »

Meanwhile, if one of my 160 dwarves has more than three friends, I consider it unusual... Many have no friends and perhaps one or two have a lover. Of course, a few are married, but they were married before they came to the fort. Is it normal to have no marriages occurred by 1060? ;p

[ April 08, 2008: Message edited by: Lightman ]

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Hypcso

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Re: Relationships gone wild
« Reply #9 on: April 10, 2008, 10:29:00 am »

For fun, I threw 10 peasents who were born in my fort into the iron maiden and set it on repeat. Nearly the entire fort was instantly miserable, because I set the pop cap for the fort at 20 and let those 20 breed the rest out ( Currently at 150 ). In this fort the mayor title was constantly shifting between the two best breeders ( with about 45+ kids each ). Every time one would have a new kid the mayor title would switch over, some bogus adamantite demand would get ignored, and they'd order a kid of the other one jailed/beaten for it. It was hilarious how fast it devolved into legendary brothers and sisters murdering eachother, punching babies and general mayhem.
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Keldor

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Re: Relationships gone wild
« Reply #10 on: April 10, 2008, 04:21:00 pm »

I bet those two best breeders are in fact husband and wife... XD
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Draco18s

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Re: Relationships gone wild
« Reply #11 on: April 10, 2008, 08:44:00 pm »

Legendary socializers are actually really useful.

They get attributes for it.

Making them more effective at anything than someone who's been at the forge all his life.

(Which I'd like fixed).

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