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Author Topic: Sometimes the fort gets busy...  (Read 2092 times)

Ganondwarf

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Re: Sometimes the fort gets busy...
« Reply #15 on: May 06, 2011, 06:21:44 pm »

And thus begins the fulfillment of the One Great Rule of Dwarf Fortress: Every fortress ends.
Seriously, let us know if this causes a tantrum spiral.

SpiralDimentia

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Re: Sometimes the fort gets busy...
« Reply #16 on: May 06, 2011, 06:25:21 pm »

And thus begins the fulfillment of the One Great Rule of Dwarf Fortress: Every fortress ends.
Seriously, let us know if this causes a tantrum spiral.

Sometimes I think I should've chosen a different name. Everytime I see 'tantrum spiral' I'm like 'but what if I don't want to? :('

But anyways, that's also not true. I find it quite easy to buid a completely self-sustainable fortress, with renewable food, water, and wood. Such a fortress, even if under seige by 300 spartans, would not even notice and continue life as usual.
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Dragonwork, A Successful Failure.
Legacy of Insightshields
Many more made tales in this hall,
before the stronghold found it's fall.
An enemy none could stop or yield,
had taken over Insightshields.

Syrup Roast

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Re: Sometimes the fort gets busy...
« Reply #17 on: May 06, 2011, 08:18:22 pm »

Well things WERE going well... caravan and stuff, mining going well, and an ambush popped up.  I saved, send my dwarves, slaughtered the gobs... then I got a message.  The miner "Falai" has died of thirst.  Wait WHAT?!

I savescummed quickly and found her standing in a door on a narrow tile, "Hunting small animal", not moving.  Dehydrated, starving, and exhausted.  I tried anything I could to save her, masically by building a wall next to the doors (Which were only accessable via ramp) but... nothing.  Could not save her.  She died.  Even worse, she's one of the founding seven!  AND to make a long story short, is named after what I consider an aspect of my personality (I considered it freaky when in-game she married the OPPOSITE aspect of myself, Mekel.  And had a baby.).  Her baby crawled back to the spot where she was stranded and is sitting there.  I don't think anyone is going to pick the baby up, and soon Mekel will probably be losing his daughter soon as well.

Suffice to say, I'm sad.
Probably got her finger stuck on the doorknob or something. Have you tried deconstructing the door and then building a wall where she was standing? Also a controlled cave-in should knock her right out and at least send her to the hospital.

But that's a very weird bug.
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My answer to just about everything is magma. In fact, most threads end up with me running in screaming it 

Chessrook44

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Re: Sometimes the fort gets busy...
« Reply #18 on: May 06, 2011, 08:56:55 pm »

Well things WERE going well... caravan and stuff, mining going well, and an ambush popped up.  I saved, send my dwarves, slaughtered the gobs... then I got a message.  The miner "Falai" has died of thirst.  Wait WHAT?!

I savescummed quickly and found her standing in a door on a narrow tile, "Hunting small animal", not moving.  Dehydrated, starving, and exhausted.  I tried anything I could to save her, masically by building a wall next to the doors (Which were only accessable via ramp) but... nothing.  Could not save her.  She died.  Even worse, she's one of the founding seven!  AND to make a long story short, is named after what I consider an aspect of my personality (I considered it freaky when in-game she married the OPPOSITE aspect of myself, Mekel.  And had a baby.).  Her baby crawled back to the spot where she was stranded and is sitting there.  I don't think anyone is going to pick the baby up, and soon Mekel will probably be losing his daughter soon as well.

Suffice to say, I'm sad.
Probably got her finger stuck on the doorknob or something. Have you tried deconstructing the door and then building a wall where she was standing? Also a controlled cave-in should knock her right out and at least send her to the hospital.

But that's a very weird bug.
Only access to the door was through ramps going up to it on either side.  Literally, it was pretty much a door in the air.  Apparantly she just got stuck or something.

The Divine Quarter got delayed a bit, as I decided to make some tombs for the Seven Founders.  Each one is a 5x5 room with engraved walls and smoothed floors.  The door, sarcoughagus, and a pair of statues will all be composed of the dwarf's favorite metal (Except the one who likes Pig Iron.  They get regular iron.).  When they die, the floor shall also be engraved, to reflect (hopefully) more recent events.  I'll also put a pair of slabs engraved with their names outside the door.

The Founders shall rest with Honors.
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EveryZig

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Re: Sometimes the fort gets busy...
« Reply #19 on: May 06, 2011, 09:07:58 pm »

honestly, my biggest problem with the game right now is burrows. i have to click a hundred-some dwarves twice for each seige or ambush, and god forbid you accidentally hit 'd' while the burrow screen is up just cause you see ore you want to mine.
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That is why one of the first things I do with a new version of DF is to change that obnoxious zone delete hotkey from "d" to "alt-d".
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Soaplent green is goblins!

Girlinhat

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Re: Sometimes the fort gets busy...
« Reply #20 on: May 06, 2011, 09:29:59 pm »

i have to click a hundred-some dwarves twice for each seige or ambush
Military burrows, dude, love them... also macro.  You can assign a burrow to an alert status, and when you put the civilian status to that alert, all civilians will go to that burrow.  Also you can make macros that select a hundred different things rather quickly, so all you have to do is hit Ctrl P.

Chessrook44

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Re: Sometimes the fort gets busy...
« Reply #21 on: May 07, 2011, 04:03:29 pm »

Well after the sad times of losing a founder and her baby (No tantrum spiral though, yay) we had a siege.  Locked the dwarves inside, and only two goblins made it past the weapon traps, one wounded.  The rest of the gobs and trolls either died or ran.  Eeeee, I LOVE watching that slaughter.
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