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Author Topic: Sorting the graveyard  (Read 823 times)

RTiger

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Sorting the graveyard
« on: March 20, 2011, 06:37:10 pm »

When going to engrave a memorial slab, I want to see which of those on the list have been put to rest properly, and which have not, so I avoid duplicates between coffins/headstones.
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Mister Always

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Re: Sorting the graveyard
« Reply #1 on: March 21, 2011, 08:33:43 am »

Perhaps there should be an option (toggle) to "show memorialized". If it's not toggled, you only get a list of the dorfs that aren't buried/had a slab dedicated. If toggled, you also get to show those already memorialized, with a little green X next to their name.
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Girlinhat

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Re: Sorting the graveyard
« Reply #2 on: March 21, 2011, 09:04:03 am »

The best vote I've seen has been color-coding.  Red for ghosts.  Orange for un-buried.  White for buried.  Green for an existing, placed slab.  That way you could even make slabs for buried dwarves, in case you're worried about coffins being lost.

Bohandas

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Re: Sorting the graveyard
« Reply #3 on: March 21, 2011, 11:42:47 am »

The best vote I've seen has been color-coding.  Red for ghosts.  Orange for un-buried.  White for buried.  Green for an existing, placed slab.  That way you could even make slabs for buried dwarves, in case you're worried about coffins being lost.

Sounds like a good idea.
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Uristocrat

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Re: Sorting the graveyard
« Reply #4 on: March 21, 2011, 03:00:46 pm »

The best vote I've seen has been color-coding.  Red for ghosts.  Orange for un-buried.  White for buried.  Green for an existing, placed slab.  That way you could even make slabs for buried dwarves, in case you're worried about coffins being lost.

Yeah, I think I suggested something like this a while back.  It would really help with things once you've got a zillion dead invaders clogging up your list.
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ullrich

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Re: Sorting the graveyard
« Reply #5 on: May 06, 2011, 07:38:43 am »

May be a bit if a small necro, but with the upcomming changes to undead, curses. This becomes much, much more important.

Ideally the list should indicate which corpse has been buried, and which has been memorilzed, I would suggest a interface simular to zones/restraints/cages, so someone in a coffin has a certain symbol (say the cage symbol), someone with a head stone has another symbol (say the zone symbol), however it would need to be able to display both symbols rather than just the one since some people like putting both a coffin and a slab for each.
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NW_Kohaku

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Re: Sorting the graveyard
« Reply #6 on: May 06, 2011, 09:00:19 am »

We do not discourage "necroing" in these forums...

Although I suspect necroing in our games is going to become a capital offense if our graveyards become a big enough threat to us...

Yes, I hope we have better anti-ghost defenses when the new version comes out.
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Bohandas

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Re: Sorting the graveyard
« Reply #7 on: May 06, 2011, 10:46:37 am »

Yeah! Like Ghostbusting equipment!
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Patchy

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Re: Sorting the graveyard
« Reply #8 on: May 06, 2011, 12:42:30 pm »

Our dwarves will inevitably cross the streams though, and much fun will be had.

http://www.youtube.com/watch?v=eVgMc8hkS8k
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kaenneth

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Re: Sorting the graveyard
« Reply #9 on: May 06, 2011, 05:21:59 pm »

One thing to remember for accessible software design, Color should never be the only indicator of something important.

Color coding is ok, but if that's done there should also be a non-color marker for the colorblind (I'm not, but I work in Software QA), so if Toady touches the code enough to color-code the listing, he should at least add some other indicatiors


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