Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Evil infighting - Possible?  (Read 586 times)

Redgaia

  • Bay Watcher
    • View Profile
Evil infighting - Possible?
« on: May 10, 2011, 09:16:59 am »

Hey everyone...
I'm fairly new to modding, and I use Deon's Genesis mod when I play. When evil creatures like demons and goblins arrive nearly simultaneously to siege, thematically it is fine, as goblins worship demons, etc. But centaurs and goblins? Is it possible for siegers to be modded to fight other siegers when they are on the same map? I just thought it might be nice to see gobbos prioritise killing the "revolting horsey savages" at about the same as the "tiny bearded hermits up yonder mountain", and vise versa.
Logged
All I do, I do for !!SCIENCE!!

Sphalerite

  • Bay Watcher
    • View Profile
    • Drew's Robots and stuff
Re: Evil infighting - Possible?
« Reply #1 on: May 10, 2011, 09:27:50 am »

Don't they already?  I've seen human and goblins sieges arrive simultaneously in vanilla DF, and promptly start fighting each other.
Logged
Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.

3

  • Bay Watcher
    • View Profile
Re: Evil infighting - Possible?
« Reply #2 on: May 10, 2011, 09:52:49 am »

The difference there is that goblins are thieves/babysnatchers (which renders them hostile to all civs that aren't) while humans are not. Generally thieving civs will always be allied to other thieves, and babysnatchers always allied to other babysnatchers... which makes things difficult. Getting a civ to reliably attack you while neither a thief nor babysnatcher (or unable to communicate at all) depends on the ethics of that entity and how they interact with those of your own entity, and there just aren't enough ethic perameters for a large number of civs to all hate each other on that basis.
Logged

Grimlocke

  • Bay Watcher
  • *kobold noises*
    • View Profile
Re: Evil infighting - Possible?
« Reply #3 on: May 10, 2011, 09:59:16 am »

I believe creatures that cannot speak are allways at war with everyone.
Logged
I make Grimlocke's History & Realism Mods. Its got poleaxes, sturdy joints and bloomeries. Now compatible with DF Revised!

Redgaia

  • Bay Watcher
    • View Profile
Re: Evil infighting - Possible?
« Reply #4 on: May 10, 2011, 10:01:07 am »

Ah, I see. It was a long shot at best, but hoping for more infighting and such in the Military(armies?) arc  :)
Logged
All I do, I do for !!SCIENCE!!

3

  • Bay Watcher
    • View Profile
Re: Evil infighting - Possible?
« Reply #5 on: May 10, 2011, 10:02:57 am »

No, Grimlocke's point should work. Find the relevant creature entries and replace INTELLIGENT with CAN_LEARN.
Logged

Korbac

  • Bay Watcher
  • I'm very annoying, so tell me to STFU if need be
    • View Profile
Re: Evil infighting - Possible?
« Reply #6 on: May 10, 2011, 11:23:40 am »

Don't forget [CAN_CIV]!
Logged

Naryar

  • Bay Watcher
  • [SPHERE:VERMIN][LIKES_FIGHTING]
    • View Profile
Re: Evil infighting - Possible?
« Reply #7 on: May 10, 2011, 11:58:06 am »

Never seen CAN_CIV in the last version of DF.

darkflagrance

  • Bay Watcher
  • Carry on, carry on
    • View Profile
Re: Evil infighting - Possible?
« Reply #8 on: May 10, 2011, 03:34:54 pm »

CAN_CIV was removed by Toady One for 31.0x.

Civs that can't speak only occasionally become hostile to each other. You're better off giving every civ dramatically different systems of ethics, maybe make some tree-huggers so they go to war with non-tree-huggers. Different ethics for lying and slavery are also common causes of war if I recall correctly.
Logged
...as if nothing really matters...
   
The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod