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Author Topic: So many prisoners (Spoilers here)  (Read 1464 times)

Cabbagetroll

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So many prisoners (Spoilers here)
« on: May 04, 2011, 09:11:10 am »

What should I do with them? I plan on auto-mass-dumping them into my lowest cavern level, since I have a circus tent down there, but I was wondering what you collective brilliant minds could come up with for me to do with them all.
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Lexx

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Re: So many prisoners (Spoilers here)
« Reply #1 on: May 04, 2011, 09:18:06 am »

Bridgeapult them?  get them all to go on where a raised drawbridge lies. Then angle it so that it fires in the direction of your enemies. It can provide alot of distraction/cause casualties to the incoming enemies as prisoners sometimes fight new siegers. Failing that build a pit full of alligators and a trapdoor and pretend to be a bond villain.
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nanomage

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Re: So many prisoners (Spoilers here)
« Reply #2 on: May 04, 2011, 09:27:44 am »

Sacrifice them  to armok in exchange for allowing yourself cheat the game
Say, 30goblins burnt in magma go for 1 month of healing nerve damage, a hydra goes for the ability to tan scales, fifty elves for the ability to tame giant badgers or a dragon for this:

[ITEM_WEAPON:ITEM_WEAPON_BADGER]
[NAME:badger:badgers]
[SIZE:1000]
[SKILL:BUTCHER]
[TWO_HANDED:75000]
[MINIMUM_SIZE:50000]
[MATERIAL_SIZE:4]
[ATTACK:EDGE:20000:4000:badge:badges:NO_SUB:2000]
[ATTACK_FLAG_CANLATCH]
[ATTACK:BLUNT:100:4000:badge:badges:badge:2000]



EDIT: i've checked the logs and it look like it does not actually latch unfortunately.
« Last Edit: May 04, 2011, 09:31:26 am by nanomage »
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Ganondwarf

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Re: So many prisoners (Spoilers here)
« Reply #3 on: May 04, 2011, 09:30:55 am »

Set them up in your main dining room.
Drop them through a glass death pit running through your fortress and ending at your main dining room.
Crush them with an army of war bunnies! (you can find the thread somewhere)
Archery practice
Siege practice
Magma...practice?
Mod them to have a higher body temperature than their burn temperature. Thermonuclear Gobbosplosion!
Build Aperture Science labs and run tests on them. 8|

Niseg

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Re: So many prisoners (Spoilers here)
« Reply #4 on: May 04, 2011, 09:37:12 am »

I used to use them as target practice... but i got lazy - I throw them into an 8~ z level pit - it does the trick. I also use that pit to take care of the growing cat population. I got an atom smasher at the bottom to take care of the remains and miasma.
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Urist Imiknorris

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Re: So many prisoners (Spoilers here)
« Reply #5 on: May 04, 2011, 10:03:58 am »

Magma...practice?

Maybe as a warm up for the next siege?
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antymattar

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Re: So many prisoners (Spoilers here)
« Reply #6 on: May 04, 2011, 10:23:31 am »

yes, thrw them down a pit r drown them. ALL of them. This way, you will have the joy of looking up legends and seeing that "in 123, 500 goblins died in blahmeh after clliding with an obstacle"

Quietust

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Re: So many prisoners (Spoilers here)
« Reply #7 on: May 04, 2011, 10:30:40 am »

...
[ATTACK_FLAG_CANLATCH]
...

EDIT: i've checked the logs and it look like it does not actually latch unfortunately.

That's because [ATTACK_FLAG_CANLATCH] is a creature token, and you cannot use creature tokens in weapon definitions. Take a look here to see what you can actually do in the raws.
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nanomage

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Re: So many prisoners (Spoilers here)
« Reply #8 on: May 04, 2011, 10:41:24 am »

...
[ATTACK_FLAG_CANLATCH]
...

EDIT: i've checked the logs and it look like it does not actually latch unfortunately.

That's because [ATTACK_FLAG_CANLATCH] is a creature token, and you cannot use creature tokens in weapon definitions. Take a look here to see what you can actually do in the raws.

too bad - it looks like weapon tokens do not allow to make a weapon which can rip off limbs like badgers do.
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Necro910

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Re: So many prisoners (Spoilers here)
« Reply #9 on: May 04, 2011, 11:34:48 am »

Sacrifice them  to armok in exchange for allowing yourself cheat the game
Say, 30goblins burnt in magma go for 1 month of healing nerve damage, a hydra goes for the ability to tan scales, fifty elves for the ability to tame giant badgers or a dragon for this:

[ITEM_WEAPON:ITEM_WEAPON_BADGER]
[NAME:badger:badgers]
[SIZE:1000]
[SKILL:BUTCHER]
[TWO_HANDED:75000]
[MINIMUM_SIZE:50000]
[MATERIAL_SIZE:4]
[ATTACK:EDGE:20000:4000:badge:badges:NO_SUB:2000]
[ATTACK_FLAG_CANLATCH]
[ATTACK:BLUNT:100:4000:badge:badges:badge:2000]



EDIT: i've checked the logs and it look like it does not actually latch unfortunately.
You need to put a tab before [ATTACK_FLAG_CAN_LATCH]

That way the game knows the tag is for the attack.

Necro910

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Re: So many prisoners (Spoilers here)
« Reply #10 on: May 04, 2011, 11:35:51 am »

Pit the prisoners in a box (5x5?) and then use a raising bridge to release them upon the clowns! BWHAHAHAHAHHAHAHAHHAHAH

Hyndis

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Re: So many prisoners (Spoilers here)
« Reply #11 on: May 04, 2011, 11:58:41 am »

I have a captured bronze colossus. Its very useful.  :D
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Necro910

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Re: So many prisoners (Spoilers here)
« Reply #12 on: May 04, 2011, 12:02:38 pm »

I have a captured bronze colossus. Its very useful.  :D
One BC can sometimes take out the whole circus. He'll basically tear their upper body out and then shove it in the demons mouth, causing it to explode in a flurry of win.