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Author Topic: Mutant donkeys  (Read 463 times)

Snaad

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Mutant donkeys
« on: December 19, 2007, 09:08:00 am »

33F

I got fed up with the elves and decided to drown their caravan so I made a floodgate system to flood the depot. The elves themselves are now dead but their animals seem to be able to breathe underwater. The water is 7/7 everywhere, two seasons have passed. Are these mutant donkeys?

[ December 19, 2007: Message edited by: Snaad ]

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'Aban Asmelluzat has been fine lately. She has witnessed death. She has lost a spouse. She has sustained major injuries lately. She has admired a splendid bridge lately.''

Fine??
This either means that my mason/architect is TRULY legendary...
...O

martinuzz

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Re: Mutant donkeys
« Reply #1 on: December 19, 2007, 09:25:00 am »

Known bug. Hell. If it were not sterile donkeys, they would even breed underwater.
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Toady One

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Re: Mutant donkeys
« Reply #2 on: December 19, 2007, 03:40:00 pm »

If it's only 7/7, they are swimming.  The elves probably didn't know how to swim.  Is there air above the tile?

[ December 19, 2007: Message edited by: Toady One ]

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Snaad

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Re: Mutant donkeys
« Reply #3 on: December 20, 2007, 07:08:00 am »

yes, there is air above the tile but I thought it was weird that animals could swim for two seasons while dwarves/elves/humans drown within seconds. I checked the depot regularly and never have i seen the animals get out of the water.
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'Aban Asmelluzat has been fine lately. She has witnessed death. She has lost a spouse. She has sustained major injuries lately. She has admired a splendid bridge lately.''

Fine??
This either means that my mason/architect is TRULY legendary...
...O

martinuzz

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Re: Mutant donkeys
« Reply #4 on: December 20, 2007, 11:49:00 am »

I am about to abandon my latest fortress.
By small mistake, I almost flooded my entire fortress, but was able to save it by building doors.

Before this incident I caged all my animals into one cage, because somebody suggested on the forum that this would save FPS. (animals not pathing)
Now this cage full of animals is under water. Still no problem, animals are fine, breeding nicely underwater. No air above them, so they're not swimming. Just breathing water and living on.

The problem is, that, after the flooding, I ignorantly allowed some of the caged animals to be pets.
My fortress' FPS almost grinded to a halt (from 70 down to 25 FPS) by 4 dwarves continuously spamming messages:
Sukkeldwarf cancels release pet, cannot find path. x40
D-oh.
And just when I had reached the economy for the first time in the new version. Dammit.
The last resort I'm going to try is channeling magma to the channel that caused the flooding and try to close it with that. At only 25 FPS... And all that just to release some pets. If that doesn't work? Blood for the Blood God!

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Friendly and polite reminder for optimists: Hope is a finite resource

We can ­disagree and still love each other, ­unless your disagreement is rooted in my oppression and denial of my humanity and right to exist - James Baldwin

http://www.bay12forums.com/smf/index.php?topic=73719.msg1830479#msg1830479

Shadowlord

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Re: Mutant donkeys
« Reply #5 on: December 20, 2007, 01:30:00 pm »

Cages essentially make animals inside them completely impervious to harm. They're almost stasis chambers - Occupants can age, can go melancholy (a kid in a bag in a cage), and can reproduce, but that's about it.

I once dropped a wooden cage containing a goblin about 10 stories down onto spikes. The cage was unharmed. The goblin was also unharmed. (A non-caged goblin who falls 10 stories shatters into a dozen or so pieces)

(Nowadays I execute goblins by tossing them down a 14-story pit which leads right to the waste management area, craftsdwarves' workshops for making bone bolts, smelters for melting their metal equipment, and magma for destroying their cloth and leather equipment.)

I think the next goblin I catch is going to have his cage dropped into magma just to see what happens!

[ December 20, 2007: Message edited by: Shadowlord ]

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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
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