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Author Topic: Generic WWII Squad RTD(2/4) - Introduction  (Read 3407 times)

noah22223

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Re: Generic WWII Squad RTD(2/4) - Introduction
« Reply #30 on: April 25, 2011, 10:13:48 am »

Fire!
ALLZ OF JOO Except Officer.
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Taricus

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Re: Generic WWII Squad RTD(2/4) - Introduction
« Reply #31 on: April 26, 2011, 03:33:52 am »

Mission: Wave one continued.

[3] TP*2. TP=1.

5 Wehrmacht grenadiers. 3-1 Volkssturm. One injured volk [Heavy]

[3][3][2][4] Stevens & Ramirez fire upon the same Grenadier, Forcing him down fo a bit. Williams misses his target & Adam fires on the Injured volk, killing him. (+1 EXP)

[2][6][4] Will misses completely. Winston kills one Grenadier and suppresses another (+1 EXP). Fiddler gets a couple of good shots on the live 'Sturm.

[2][2][2][2][5] The entire squad is in disarray after getting to the front. Atleast the engineer came nearby.

[6][6][3][6] The commandos take up some positions behind a stone wall right nearby a road, waiting for some opels. Simmons opens fire on the first rifle's target grenadier, getting te same amount of success.

[4][5][3][2], Targeting roll [2D6/2= Recon] The Enemy starts hammering the recon element's position, Wounding Will and Incapping Winston with the last two grenadier's shots going nearby or missing. The volks start running.

[Reinforcement roll: 6, Luck roll 4] Take an extra 5 TPs, Nothing is going to happen.

Spoiler: First Rifles Squad (click to show/hide)

Spoiler: 1st Recon Element (click to show/hide)

Spoiler: 2nd Support Group (click to show/hide)

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wolfchild

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Re: Generic WWII Squad RTD(2/4) - Introduction
« Reply #32 on: April 26, 2011, 04:12:54 am »

Engineer: Build an antenna
Signaller: Keep Head down
Medic: Sprint to help the recon group
Sniper: Take out a volk
Soldier: Shoot at whatevcer the 1st Rifles are shooting at

Hire a motar

0 TP left


BTW guys im running as support so you're input into what i should do is welcome
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noah22223

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Re: Generic WWII Squad RTD(2/4) - Introduction
« Reply #33 on: April 26, 2011, 09:13:38 am »

Trench and Radar making for me.
ENGINEER EEZ KREDIT TO TEEM
Also, Officer, Taunt.
But fer gods sakes, do it UNDER THE COVER!
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Frelock

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Re: Generic WWII Squad RTD(2/4) - Introduction
« Reply #34 on: April 26, 2011, 05:25:16 pm »

Buy an officer and an engineer.  All units open fire.
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noah22223

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Re: Generic WWII Squad RTD(2/4) - Introduction
« Reply #35 on: April 26, 2011, 06:58:57 pm »

Oh, and rifles, Cover Fire the engineer while he is building.
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DinosaurusRex_x

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Re: Generic WWII Squad RTD(2/4) - Introduction
« Reply #36 on: April 26, 2011, 11:15:53 pm »

For joining:

Name : Lt Herpiederp
Squad Name : 1st of 69th Infantry - Heavy Weapons Detachment
Squad Members : 1 x Mortar squad, 1 x Gunner.  - 1 x free soldier.

Note:  Mortars are usually with two people, so I'm assuming I'm buying a squad with 8pts and they each have regular M16s for closer quarter combat.   If its just the one than my free soldier needs to be with the Mortar to assist in shooting it.
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Taricus

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Re: Generic WWII Squad RTD(2/4) - Introduction
« Reply #37 on: April 27, 2011, 02:04:29 am »

WW2 >:(
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DinosaurusRex_x

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Re: Generic WWII Squad RTD(2/4) - Introduction
« Reply #38 on: April 27, 2011, 02:36:11 am »

Same post, but replace M16 with M1 Garand.

Mostly concerned about Mortar squads.
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Taricus

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Re: Generic WWII Squad RTD(2/4) - Introduction
« Reply #39 on: April 27, 2011, 02:40:02 am »

It's more like just the one operator for the mortar. And rank is rolled.
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JacenHanLovesLegos

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Re: Generic WWII Squad RTD(2/4) - Introduction
« Reply #40 on: April 30, 2011, 07:49:38 pm »

Name: Jacen
Squad Name: 23rd Gunnery Team
Members: 1 Gunner (4 TP) 1 Soldiers+ 1 Free Soldier (3 TP) 1 Engineer (3 TP)
Points: 2

EDIT: How come when I post the RTD dies?
« Last Edit: May 05, 2011, 05:22:31 pm by JacenHanLovesLegos »
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