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Author Topic: Huge flying blob of flames  (Read 696 times)

Liosan

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Huge flying blob of flames
« on: April 25, 2011, 01:12:42 am »

Quote
The Forgotten Beast Engror has come! A huge blob composed of flame. It has wings and it has a bloated body.
Also, it has dragon breath, and leaves a scorching inferno wherever it passes through. But I learned that the hard way.

Ok, so my first question was meant to be "What now?", but I decided to try myself. It didn't go very bad, I think - I sent 9 hammer lords, clad and armed in the best metal my fortress could provide (copper). I lost 3 dwarves, a bridge and a rooster... and the weird part is, the blob collapsed under a single blow, and all those casualties happened after it died. My dwarves and rooster "bled to death" from the fires that the blod started, and the stone bridge the beast was killed on disappeared a little while later. But I could handle that.

But what I can't handle is that on the pile lefover by the deaths (they all happened on one tile) there's an item called "Engror's flames" lying on the ground; I'm kind of worried that liquid fire (or whatever that beast was) doesn't disappear. It seems to be putting my dwarves in an infinite loop - whenever someone tries to pickup an item from the pile, they just go side-stepping - move left-right-left-right, enter tile - leave tile - enter - leave - enter - leave, until the job get's canceled through thirst, hunger or something else. It's kind of bothering me, since there's two legendary weapons in that tile... Anyone have any ideas?

Liosan

EDIT: whoops, false alarm. The dwarf was just hauling socks and stuff to reconstruct the bridge.
« Last Edit: April 25, 2011, 01:25:31 am by Liosan »
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NecroRebel

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Re: Huge flying blob of flames
« Reply #1 on: April 25, 2011, 01:28:34 am »

Critters made from gaseous, liquid, or particulate matter, like flame, steam, water, snow, or sand, are incredibly fragile. A child can literally punch such creatures in half in a single blow. So, it's not very surprising that this beast died easily.

As to how to deal with it... Well, if those "legendary items" are artifacts, and if they're flammable, forbid them now and never look back. Artifacts will burn forever, and will probably set alight anything that picks it up. If not... Well, you might try dumping water on it, but that probably won't work to put the stuff out (it'll just flash the water to steam). The alternative is dropping it into a pit by ramping out beneath it, then drop magma onto it, then drop water into it. This will cause the stuff to get trapped in an obsidian wall, which will drop the items when mined out and should quench the flames.

Alternatively, drop it onto a magma-safe retracting bridge linked to a lever with magma-safe mechanisms. The items will get flung in random directions, and eventually the items you want to recover will be in places the flames aren't. But first, try water and obsidian on it.



Also, I wasn't aware that flames kept their temperature after death like that. I guess it could be just that they're still hot from when it was alive, or it could even not be that that's causing the anomalous behavior.
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Milskidasith

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Re: Huge flying blob of flames
« Reply #2 on: April 25, 2011, 01:30:08 am »

Because of the way the system now works, any megabeast composed of gas or liquid dies instantly when struck because it can't attach to itself. It's the exact opposite of the previous version, where such blobs could never die, ever.

Speaking of casualties after the fact, though, I had a giant charcoal... something, I can't remember, that released gas that gave my dwarves Ebola. Seriously. They were OK for about a minute, and then they all instantly died of blood loss. I was obsessively checking them for any signs of wounds to make sure they were OK, so it really was instant.
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Jelle

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Re: Huge flying blob of flames
« Reply #3 on: April 25, 2011, 06:38:44 am »

I've had a similar forgotten beast, but the local cavern tribe dealt with it before I even saw it. At some point my dwarves picked up the beasts flames. Nothing bad has happened since so I'm asuming it's no problem at all. No exploding booze stockpile or dwarf with hands melted off.
Don't ask me what you do with it though.
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wuphonsreach

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Re: Huge flying blob of flames
« Reply #4 on: April 25, 2011, 07:28:49 am »

Marksdwarves probably could have killed it with zero casualties...

(Take your pair of hunters, turn off their hunting labor, draft them into a marksdwarf squad.)

I always send out the crossbows first, preferably from behind fortifications so they can't run out and play hammerdwarf after running out of ammo.
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Quietust

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Re: Huge flying blob of flames
« Reply #5 on: April 25, 2011, 08:02:25 am »

Be careful about fighting flame creatures at short range - when they die, they will release a cloud of flames that will very quickly cook anybody nearby.
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Kruniac

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Re: Huge flying blob of flames
« Reply #6 on: April 25, 2011, 11:13:29 am »

Because of the way the system now works, any megabeast composed of gas or liquid dies instantly when struck because it can't attach to itself. It's the exact opposite of the previous version, where such blobs could never die, ever.

Speaking of casualties after the fact, though, I had a giant charcoal... something, I can't remember, that released gas that gave my dwarves Ebola. Seriously. They were OK for about a minute, and then they all instantly died of blood loss. I was obsessively checking them for any signs of wounds to make sure they were OK, so it really was instant.

I'm not saying that this should be changed back, but really now..

How does one kill a blob of flame with weapons? It's not possible. Blobs (of those sorts - water, flame, liquids in general) should probably be made unkillable again. This would force players to resort to trapping/whatevering them instead of some cat pwning them with !!FORCE!!.

Blobs of salt could be beaten/hacked away to oblivion, I'd guess, but seriously now. How do you attack a blob of air?
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Lagslayer

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Re: Huge flying blob of flames
« Reply #7 on: April 25, 2011, 01:15:55 pm »

Watch for thieves trying to steal those items in the future. It could be !!FUN!!.

Kepplerr

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Re: Huge flying blob of flames
« Reply #8 on: April 27, 2011, 04:50:38 pm »

Yeah, I once had a giant, flying blob of fire breathing salt... A Troglodyte killed it with one bite to the wing... These blobs are pansies nowadays...
« Last Edit: April 27, 2011, 05:38:17 pm by Kepplerr »
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GreatWyrmGold

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Re: Huge flying blob of flames
« Reply #9 on: April 27, 2011, 08:22:51 pm »

Because of the way the system now works, any megabeast composed of gas or liquid dies instantly when struck because it can't attach to itself. It's the exact opposite of the previous version, where such blobs could never die, ever.

Speaking of casualties after the fact, though, I had a giant charcoal... something, I can't remember, that released gas that gave my dwarves Ebola. Seriously. They were OK for about a minute, and then they all instantly died of blood loss. I was obsessively checking them for any signs of wounds to make sure they were OK, so it really was instant.

I'm not saying that this should be changed back, but really now..

How does one kill a blob of flame with weapons? It's not possible. Blobs (of those sorts - water, flame, liquids in general) should probably be made unkillable again. This would force players to resort to trapping/whatevering them instead of some cat pwning them with !!FORCE!!.

Blobs of salt could be beaten/hacked away to oblivion, I'd guess, but seriously now. How do you attack a blob of air?
Easy. The FBs or whatever go, "Ha ha! I am unkillable! Your weapons go right through me!" The dwarves reply, "If you are so insubstantial that we can't harm you, how can you harm us or even not gfall apart?" The FB goes, "Oh ****" and dies. The player goes "What the ****?" The dwarves reply, "What does **** even mean? It sounds like a password." The GreatwyrmGold thinks, "Maybe I should stop this before it gets too crazy." The dwarves reply, "This is DF. You're too late."
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