Well, exactly. I just thought it'd be useful to have spiked armor. Nobody said you can't wield a weapon, it'd be a bonus. As was said before, a few spikes in well-put places. Shoulders, knees, elbows, one on the head. Not a thousand spikes coating the armor. And, yes, you'd have to use a heavy breastplate or etc.
Thank you for explaining it perfectly, Nil. Sorry for posting yet again on this seemingly horrible idea of mine, but it's a free forums board, right? Nothing wrong with attempting something. Plus, this about it. You have your Dwarf wielding a huge battleaxe, slashing goblins to pieces. Suddenly the axe is knocked from your hand by a seven-foot-tall minotaur! He's closing in, what do you do?
Rush forwards, stab him in the knee with your helmet spike. Then, stab the elbow spike into the side of his leg, and thrash. Nothing is stronger than Dwarven steel, so even if the enemies were in armor, it'd still go through with enough momentum. Plus, all armor has a weak point. Leather behind the knees or under the shoulders for mobility, easy places to stab.
In DF, the spiked armor would be a bonus to wrestling, or whatnot. Hell, you have a BITING skill. How is this any different?
"The helmet spike tears through the left arm, tearing the muscle!"
Sorry for reviving a one day dead topic, but c'mon. It's cool. Seriously, you can eat crocodile eggs in this game, mine through the strongest metal with the cheapest metal pickaxe, and tear the muscle of a finger with an axe.
Lol...