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Author Topic: [.38b] inconsistant brook/river channel behavior  (Read 403 times)

nunix

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[.38b] inconsistant brook/river channel behavior
« on: February 27, 2008, 07:31:00 pm »

To get water inside my forts, I've used a pretty basic system:

1) Find river
2) Dig a channel off the side of the river to a reservoir that's been dug out somewhere in the fort
3) Stick a well (or four) overtop, at least 2-3 levels above on average
4) Profit! I mean Drink!

Had a kind of a hiccup this time.

I had settled my fort at the apparent end of a river, or something -- the water (a brook) splayed out in a delta/chasm pattern. I dug my channel off the "end" of one of the splays, and everything went fine until I got notices of "can't drink: dangerous terrain", went to look at my food stockpile, and noticed the water had flowed up out of the well and now covered the kitchens, stockpile, dining room, et cetera.

Oops.

This wouldn't be such a big deal if I'd ever run into this before, but I've used this scheme forever and have never had to worry about water overflowing like this. It always just seeks its level and never goes above that. (i.e. if the water is on level 145, and I dig a channel, it will never overflow to 146 or above). However, usually I'm just siphoning off the side of the flow, so this may be a case where what I actually tapped into, I don't know, a spring or something.

Anyway, definitely not working the way it usually does. Not sure if this should be a bug or it's just a water hazard.

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Toady One

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Re: [.38b] inconsistant brook/river channel behavior
« Reply #1 on: February 27, 2008, 10:23:00 pm »

It shouldn't ever go higher than the initial level.  Do you have a save?
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