Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Deadly corpses  (Read 939 times)

Drawde

  • Bay Watcher
    • View Profile
Deadly corpses
« on: May 10, 2011, 02:45:48 pm »

I want a creature I'm working on to leave behind a "corpse" that turns into a deadly vapor.

How, in general (I'll figure out the specifics later) would I do this?
Logged

Necro910

  • Bay Watcher
  • Legendary Drunk +5
    • View Profile
Re: Deadly corpses
« Reply #1 on: May 10, 2011, 02:50:06 pm »

You could mod an internal tissue (Blood, fat, etc. Not organs like liver) to boil at room temperature, but then it might boil alive. Another way would to make the creature turn into an object that boils, on death.

Drawde

  • Bay Watcher
    • View Profile
Re: Deadly corpses
« Reply #2 on: May 10, 2011, 03:23:53 pm »

Another way would to make the creature turn into an object that boils, on death.
That's the one I want.  Looking at the bronze colossus raw I can see how it makes it into a statue.  Is the only way to do this to basically make a statue out of a material that boils instantly?  Or is there an easier way.

Also, if I have to make it a statue, can I define the material somehow in the creature raw itself?
Logged

Necro910

  • Bay Watcher
  • Legendary Drunk +5
    • View Profile
Re: Deadly corpses
« Reply #3 on: May 10, 2011, 03:32:28 pm »

Another way would to make the creature turn into an object that boils, on death.
That's the one I want.  Looking at the bronze colossus raw I can see how it makes it into a statue.  Is the only way to do this to basically make a statue out of a material that boils instantly?  Or is there an easier way.

Also, if I have to make it a statue, can I define the material somehow in the creature raw itself?
You can make it be anything. You can turn it into very innappropriate things, if you know the code's name.  :P

Anyways, yes. You can turn it into any object. Look here for the format.

Quietust

  • Bay Watcher
  • Does not suffer fools gladly
    • View Profile
    • QMT Productions
Re: Deadly corpses
« Reply #4 on: May 10, 2011, 03:34:11 pm »

Another way would to make the creature turn into an object that boils, on death.
That's the one I want.  Looking at the bronze colossus raw I can see how it makes it into a statue.  Is the only way to do this to basically make a statue out of a material that boils instantly?  Or is there an easier way.

It doesn't need to be a statue - [ITEMCORPSE] can create (almost) any type of object out of any material you want, including a locally defined creature material.
For example:
Code: [Select]
[ITEMCORPSE:GLOB:NONE:LOCAL_CREATURE_MAT:POISON]
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen poison]
[STATE_NAME_ADJ:LIQUID:liquid poison]
[STATE_NAME_ADJ:GAS:poison gas]
[MELTING_POINT:9950]
[BOILING_POINT:10000]
[PREFIX:NONE]
[SYNDROME]
[SYN_NAME:corpse poison]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_INHALED]
[CE_NECROSIS:SEV:100:PROB:100:RESISTABLE:START:50:PEAK:500]
Logged
P.S. If you don't get this note, let me know and I'll write you another.
It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

Drawde

  • Bay Watcher
    • View Profile
Re: Deadly corpses
« Reply #5 on: May 10, 2011, 06:27:48 pm »

Thanks.  Got what I was looking for.
Logged

Drawde

  • Bay Watcher
    • View Profile
Re: Deadly corpses
« Reply #6 on: May 10, 2011, 07:45:25 pm »

Slight problem now.  Got the corpse to become a syndrom glob.  But, it's not boiling out like it should be.  I set the boiling point to 5000 and the material itself to 10000, but I still just get a glob on the ground.

In arena testing, if that matters.
« Last Edit: May 10, 2011, 08:04:16 pm by Drawde »
Logged

Necro910

  • Bay Watcher
  • Legendary Drunk +5
    • View Profile
Re: Deadly corpses
« Reply #7 on: May 10, 2011, 09:05:34 pm »

Slight problem now.  Got the corpse to become a syndrom glob.  But, it's not boiling out like it should be.  I set the boiling point to 5000 and the material itself to 10000, but I still just get a glob on the ground.

In arena testing, if that matters.
I think temperature is off in arena. Not 100% sure.

irdsm

  • Bay Watcher
    • View Profile
Re: Deadly corpses
« Reply #8 on: May 10, 2011, 09:13:46 pm »

arena temp is abnormally hot, perhaps because of the magma pools
Logged

Drawde

  • Bay Watcher
    • View Profile
Re: Deadly corpses
« Reply #9 on: May 10, 2011, 10:16:12 pm »

D'oh!  I had temperature off.  I hate making such dumb mistakes  :-[
Logged