Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Human caravan wagons fell apart  (Read 398 times)

axus

  • Bay Watcher
  • Axe Murderer
    • View Profile
Human caravan wagons fell apart
« on: December 19, 2006, 05:13:00 pm »

I just loaded, had a human caravan arrive a minute later.  They were on the way, human swordsman chasing some elephants.  I set like 100 coins and narrow clothing to be carried to my new depot.  Then their wagons turned into wood and they started leaving.  It could be because I had another depot set for removal before they showed up, and someone started taking it down when they got here.

I'm using version 121.23a , I'll send in a pre-save after I've played with it a bit

Logged

AlanL

  • Bay Watcher
    • View Profile
Re: Human caravan wagons fell apart
« Reply #1 on: December 19, 2006, 05:40:00 pm »

Hah, that'll teach em to do a better job putting carts together. I hope they wont be idiots and blame you, though.
Logged

Zengief

  • Bay Watcher
    • View Profile
Re: Human caravan wagons fell apart
« Reply #2 on: December 20, 2006, 10:57:00 am »

You had better go get the wagon bones and wagon leather.  It is hard stuff to come by. Slaughtering a wagon is tough so it is nice when something else does it for you.  Now if I could just get that to work for this damned gazeebo... It seems to be cold immune.
Logged

Draco18s

  • Bay Watcher
    • View Profile
Re: Human caravan wagons fell apart
« Reply #3 on: December 20, 2006, 11:53:00 am »

Damn those gazeebos on their grassy gnolls!
Logged

Zengief

  • Bay Watcher
    • View Profile
Re: Human caravan wagons fell apart
« Reply #4 on: December 20, 2006, 02:28:00 pm »

Copied from slashdot for posterity's sake.
quote:
The Tale of Eric and the Dread Gazebo
by Richard Aronson [aronson@sierratel.com]


In the early seventies, Ed Whitchurch ran "his game", and one of the participants was Eric Sorenson. Eric plays something like a computer. When he games, he methodically considers each possibility before choosing his preferred option. If given time, he will invariably pick the optimal solution. It has been known to take weeks. He is otherwise, in all respects, a superior gamer.

Eric was playing a Neutral Paladin in Ed's game. He was on some lord's lands when the following exchange occurred:

ED: You see a well groomed garden. In the middle, on a small hill, you see a gazebo.
ERIC: A gazebo? What color is it?
ED: [pause] It's white, Eric.
ERIC: How far away is it?
ED: About 50 yards.
ERIC: How big is it?
ED: [pause] It's about 30 ft across, 15 ft high, with a pointed top.
ERIC: I use my sword to detect good on it.
ED: It's not good, Eric. It's a gazebo.
ERIC: [pause] I call out to it.
ED: It won't answer. It's a gazebo.
ERIC: [pause] I sheathe my sword and draw my bow and arrows. Does it respond in any way?
ED: No, Eric, it's a gazebo!
ERIC: I shoot it with my bow. [roll to hit] What happened?
ED: There is now a gazebo with an arrow sticking out of it.
ERIC: [pause] Wasn't it wounded?
ED: OF COURSE NOT, ERIC! IT'S A GAZEBO!
ERIC: [whimper] But that was a +3 arrow!
ED: It's a gazebo, Eric, a GAZEBO! If you really want to try to destroy it, you could try to chop it with an axe, I suppose, or you could try to burn it, but I don't know why anybody would even try. It's a @#$%!! gazebo!
ERIC: [long pause. He has no axe or fire spells.] I run away.
ED: [thoroughly frustrated] It's too late. You've awakened the gazebo. It catches you and eats you.
ERIC: [reaching for his dice] Maybe I'll roll up a fire-using mage so I can avenge my Paladin.

At this point, the increasingly amused fellow party members restored a modicum of order by explaining to Eric what a gazebo is. Thus ends the tale of Eric and the Dread Gazebo. It could have been worse; at least the gazebo wasn't on a grassy gnoll. Thus ends the tale of Eric and the Dread Gazebo. A little vocabulary is a dangerous thing.

The above is Copyright © 1989 by Richard Aronson. Reprinted with permission. The author grants permission to reprint as long as all copyright notices remain with the text.



Logged

axus

  • Bay Watcher
  • Axe Murderer
    • View Profile
Re: Human caravan wagons fell apart
« Reply #5 on: December 20, 2006, 05:58:00 pm »

Hehe thanks for the suggestions ;p

I scummed back before the caravan appeared, this time I stopped destruction of the original depot.  They continued there normally and I gave them many unbalanced trades full of single coins and narrow goblin gear.

I'll assume that destroying a depot while caravan in route to it causes the bug, I didn't do anything else differently.

Logged

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Re: Human caravan wagons fell apart
« Reply #6 on: December 21, 2006, 05:34:00 pm »

Destroying the depot that the caravan is going to causes their path to be destroyed.  Due to the annoyances of path-finding with a 3x3 object, it just scuttles the wagon if they find they are no longer on the designated path.
Logged
The Toad, a Natural Resource:  Preserve yours today!