Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Who you gonna call? uhm... I dunno...  (Read 605 times)

Vhorthex

  • Bay Watcher
    • View Profile
    • The Medieval Nerd - Youtube Page
Who you gonna call? uhm... I dunno...
« on: April 11, 2011, 11:29:47 pm »

Hello there fellow dorfs!

Now, I have an unusual problem. My dwarfs are being haunted by the dead. Not only do they get scared and angry, but now, they get scared to death! literally. Having the time of their life in the legendary dining room, take a sip of a drink - ghostly figure appears - and... the dwarf keels over.

Is there any way to prevent this? lol, I mean, I didn't bury their bodies. Not that I didn't want to, but time/budget constraits. yeah. So, any tips?

If only there was a ghost buster job...
Logged
Vhorthex
Patience is a virtue.

Miss old PC-DOS gamse? Check out my YouTube page for 10 Minute videos of ye olde games!

http://www.youtube.com/user/TheMedievalNerd?feature=mhum

Necro910

  • Bay Watcher
  • Legendary Drunk +5
    • View Profile
Re: Who you gonna call? uhm... I dunno...
« Reply #1 on: April 11, 2011, 11:33:56 pm »

Hello there fellow dorfs!

Now, I have an unusual problem. My dwarfs are being haunted by the dead. Not only do they get scared and angry, but now, they get scared to death! literally. Having the time of their life in the legendary dining room, take a sip of a drink - ghostly figure appears - and... the dwarf keels over.

Is there any way to prevent this? lol, I mean, I didn't bury their bodies. Not that I didn't want to, but time/budget constraits. yeah. So, any tips?

If only there was a ghost buster job...
Stone Slabs? Build some slabs at a mason shop, then engrave them at a craftdwarf shop. Busts ghosts good.

Once, I had a berserk dwarf die. He became a violent ghost, and killed. I was assigning a kill job from the squad menu ("select from list"), and I saw he was available for attacking. They charged at him, then just started stalking the ghost.

Ghost busters?

Farmerbob

  • Bay Watcher
    • View Profile
Re: Who you gonna call? uhm... I dunno...
« Reply #2 on: April 11, 2011, 11:41:56 pm »

Oh, can you imagine telling two drunken sot part-time miners to NEVER cross the beams?
Logged
How did I miss the existence of this thread?
(Don't attempt to answer that.  Down that path lies ... well I was going to say madness but you all run towards madness as if it was made from chocolate and puppies.  Just forget I said anything.)

Necro910

  • Bay Watcher
  • Legendary Drunk +5
    • View Profile
Re: Who you gonna call? uhm... I dunno...
« Reply #3 on: April 11, 2011, 11:44:55 pm »

Oh, can you imagine telling two drunken sot part-time miners to NEVER cross the beams?
The carp will get them.

"WHY?"

Akura

  • Bay Watcher
    • View Profile
Re: Who you gonna call? uhm... I dunno...
« Reply #4 on: April 12, 2011, 08:41:28 am »

For dealing with ghosts, I'd call these two instead.
Logged
Quote
They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.