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Author Topic: Potters? Beekeepers?  (Read 1369 times)

GreatWyrmGold

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Potters? Beekeepers?
« on: April 10, 2011, 07:51:34 pm »

I am upgrading a race to 31.25, and want to know what tags I need to add to get a fully functioning pottery or beekeeping industry-earthenware, stoneware, honey-the works. EDIT: And nest boxes.

On a related note, is there any way to keep fortress residents from eating their own eggs?
« Last Edit: April 10, 2011, 08:07:33 pm by GreatWyrmGold »
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GreatWyrmGold

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Re: Potters? Beekeepers?
« Reply #1 on: April 10, 2011, 09:32:56 pm »

Bump?
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Deon

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Re: Potters? Beekeepers?
« Reply #2 on: April 10, 2011, 10:46:11 pm »

There's no need to bump a thread like this within an hour or two. If you want it to stay "high", you could always use any of the many FAQ threads.

WinMerge is a great tool to examine two versions of the game and compare the differences.
You could use it to find the required info in less than a minute :).

To add the new beekeeping/oil pressing/clay industry, add to the entity:

Code: [Select]
[PERMITTED_JOB:PRESSER]
[PERMITTED_JOB:BEEKEEPER]
[PERMITTED_JOB:WAX_WORKER]
[PERMITTED_JOB:GLAZER]
[PERMITTED_JOB:POTTER]

[PERMITTED_BUILDING:SCREW_PRESS]

[PERMITTED_REACTION:MAKE_CLAY_JUG]
[PERMITTED_REACTION:MAKE_CLAY_BRICKS]
[PERMITTED_REACTION:MAKE_CLAY_STATUE]
[PERMITTED_REACTION:MAKE_LARGE_CLAY_POT]
[PERMITTED_REACTION:MAKE_CLAY_CRAFTS]
[PERMITTED_REACTION:GLAZE_JUG]
[PERMITTED_REACTION:GLAZE_STATUE]
[PERMITTED_REACTION:GLAZE_LARGE_POT]
[PERMITTED_REACTION:GLAZE_LARGE_POT_ASH]
[PERMITTED_REACTION:GLAZE_CRAFT]
[PERMITTED_REACTION:GLAZE_CRAFT_ASH]
[PERMITTED_REACTION:MAKE_CLAY_HIVE]
[PERMITTED_REACTION:PRESS_HONEYCOMB]
[PERMITTED_REACTION:MAKE_WAX_CRAFTS]
[PERMITTED_REACTION:MAKE_MEAD]


[PERMITTED_REACTION:PRESS_OIL]
[PERMITTED_REACTION:MAKE_SOAP_FROM_OIL]
[PERMITTED_REACTION:MILL_SEEDS_NUTS_TO_PASTE]
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GreatWyrmGold

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Re: Potters? Beekeepers?
« Reply #3 on: April 11, 2011, 06:21:44 am »

There's no need to bump a thread like this within an hour or two. If you want it to stay "high", you could always use any of the many FAQ threads.
Sorry.

Quote
WinMerge is a great tool to examine two versions of the game and compare the differences.
You could use it to find the required info in less than a minute :).
...If I knew what it was... :(

Quote
To add the new beekeeping/oil pressing/clay industry, add to the entity:

Code: [Select]
[PERMITTED_JOB:PRESSER]
[PERMITTED_JOB:BEEKEEPER]
[PERMITTED_JOB:WAX_WORKER]
[PERMITTED_JOB:GLAZER]
[PERMITTED_JOB:POTTER]

[PERMITTED_BUILDING:SCREW_PRESS]

[PERMITTED_REACTION:MAKE_CLAY_JUG]
[PERMITTED_REACTION:MAKE_CLAY_BRICKS]
[PERMITTED_REACTION:MAKE_CLAY_STATUE]
[PERMITTED_REACTION:MAKE_LARGE_CLAY_POT]
[PERMITTED_REACTION:MAKE_CLAY_CRAFTS]
[PERMITTED_REACTION:GLAZE_JUG]
[PERMITTED_REACTION:GLAZE_STATUE]
[PERMITTED_REACTION:GLAZE_LARGE_POT]
[PERMITTED_REACTION:GLAZE_LARGE_POT_ASH]
[PERMITTED_REACTION:GLAZE_CRAFT]
[PERMITTED_REACTION:GLAZE_CRAFT_ASH]
[PERMITTED_REACTION:MAKE_CLAY_HIVE]
[PERMITTED_REACTION:PRESS_HONEYCOMB]
[PERMITTED_REACTION:MAKE_WAX_CRAFTS]
[PERMITTED_REACTION:MAKE_MEAD]


[PERMITTED_REACTION:PRESS_OIL]
[PERMITTED_REACTION:MAKE_SOAP_FROM_OIL]
[PERMITTED_REACTION:MILL_SEEDS_NUTS_TO_PASTE]
Thank you! But what about nest boxes?
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AdeleneDawner

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Re: Potters? Beekeepers?
« Reply #4 on: April 11, 2011, 07:23:36 am »

WinMerge is a great tool to examine two versions of the game and compare the differences.
You could use it to find the required info in less than a minute :).
...If I knew what it was... :(

Information is here.
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Dying (ceasing to be alive) is also not a Moodable skill. Even totally unskilled Dwarves seem to do it correctly.

GreatWyrmGold

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Re: Potters? Beekeepers?
« Reply #5 on: April 11, 2011, 03:03:44 pm »

WinMerge is a great tool to examine two versions of the game and compare the differences.
You could use it to find the required info in less than a minute :).
...If I knew what it was... :(

Information is here.
...Hmm.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Phoebus

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Re: Potters? Beekeepers?
« Reply #6 on: April 11, 2011, 03:13:11 pm »

WinMerge is a great tool to examine two versions of the game and compare the differences.
You could use it to find the required info in less than a minute :).
...If I knew what it was... :(

Information is here.
...Hmm.
I do use WinMerge, it's a very good piece of software.
It opens two files or two directories, and finds all the differences between the content.
You can see any two files side by side with all the differences highlighted, and can easily transfer individual differences from one file to the other.
Very useful tool when you need to work with a graphic set like I do.

In your case, you could use the tool to compare an old version of the vanilla races with a newer version of the vanilla, all the new stuff will get highlighted so you can easily identify what you need to add to your race.
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AdeleneDawner

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Re: Potters? Beekeepers?
« Reply #7 on: April 11, 2011, 03:16:33 pm »

On a related note, is there any way to keep fortress residents from eating their own eggs?

Off the top of my head: Make new materials for the white and yolk that are identical to the normal ones but not edible, and use those when you define the race's eggs.
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Dying (ceasing to be alive) is also not a Moodable skill. Even totally unskilled Dwarves seem to do it correctly.

GreatWyrmGold

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Re: Potters? Beekeepers?
« Reply #8 on: April 11, 2011, 08:32:50 pm »

On a related note, is there any way to keep fortress residents from eating their own eggs?

Off the top of my head: Make new materials for the white and yolk that are identical to the normal ones but not edible, and use those when you define the race's eggs.
I happen to be a...poor modder. Adding a few tags and slightly modifying another's awesome race are about as far as I go.

And making kobolds set the entire embark area on fire. Killed three dwarves who were too dedicated to stop working. Idiots.
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Deon

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Re: Potters? Beekeepers?
« Reply #9 on: April 12, 2011, 11:39:23 am »

Quote
Thank you! But what about nest boxes?
Sorry, I forgot about that.

You also need the item_tool.txt from the new version, and add those tools in the entity file.

Code: [Select]
[TOOL:ITEM_TOOL_NEST_BOX]
[TOOL:ITEM_TOOL_JUG]
[TOOL:ITEM_TOOL_LARGE_POT]
[TOOL:ITEM_TOOL_HIVE]

As you may see, you also need it for the beekeeping and pottery (hives and jugs).
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