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Author Topic: A few more noob questions  (Read 1932 times)

Qwernt

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Re: A few more noob questions
« Reply #15 on: April 05, 2011, 01:42:42 pm »

I have actually had a fisherman catch things out of channeled out aquifers... In your case, I would build walls and ceiling over a part of the river.  Based on the images, it is a brook, not a river, and I didn't think scary things will come out of brooks (though I am sure someone will correct me).
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randyshipp

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Re: A few more noob questions
« Reply #16 on: April 05, 2011, 03:34:46 pm »

I have actually had a fisherman catch things out of channeled out aquifers... In your case, I would build walls and ceiling over a part of the river.  Based on the images, it is a brook, not a river, and I didn't think scary things will come out of brooks (though I am sure someone will correct me).

You're right about it being a brook.  Sorry, I was speaking generically.

How does one build walls overhanging the rive...er...brook?
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Randy...

Singularity-SRX

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Re: A few more noob questions
« Reply #17 on: April 05, 2011, 04:23:08 pm »

Also, to build and use levers:

1) Have a mechanics workshop made.
2) Have him build a bunch of mechanisms (I think the most you need is 4 or 5 for things to actually work)
3) Go to the building menu and go to the last page, on it is 'Lever/Trap door'
4) Place lever wherever
5) 'Q'uery the lever, and have it linked up to the flood gate (it should zoom to the floodgate)

And that's about it :P
Have fun!
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Passive Fist

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Re: A few more noob questions
« Reply #18 on: April 05, 2011, 04:46:10 pm »

I have actually had a fisherman catch things out of channeled out aquifers... In your case, I would build walls and ceiling over a part of the river.  Based on the images, it is a brook, not a river, and I didn't think scary things will come out of brooks (though I am sure someone will correct me).

You're right about it being a brook.  Sorry, I was speaking generically.

How does one build walls overhanging the rive...er...brook?
You just do. You could build floors on the level of the surface of the water, walls to keep out the beasties, and more floors 1z up to cover it all up.
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Keldane

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Re: A few more noob questions
« Reply #19 on: April 05, 2011, 05:18:11 pm »

You're right about it being a brook.  Sorry, I was speaking generically.

How does one build walls overhanging the rive...er...brook?
You just do. You could build floors on the level of the surface of the water, walls to keep out the beasties, and more floors 1z up to cover it all up.
Passive Fist, your post isn't very helpful. Unless I'm mistaken, randyshipp here hasn't yet learned how to use constructions, and thus doesn't know how to "just do".

To clarify the difference between brooks and rivers, randyshipp, brooks functionally have a 'floor' over them by default. This is to represent the fact that they're so shallow, and creatures could, theoretically, wade through them. Functionally, though, things can't get into the brook unless you purposely put a hole in this "natural covering", unless they're naturally residents of the waterway.

Judging by the layout of your map, you've actually got a great opportunity to create a fishing grotto.

First, on the level of the water, dig out an area roughly (picking a number at random) 5 tiles by 5 tiles, positioned so that there's only a one tile wall between the chamber and the water.

Secondly, on the level above that, dig out a chamber that is one tile wider on each side, without breaching the wall over the river (so, seven tiles wide by six tiles tall).

Third, once both chambers are excavated, follow the link I provided above and do a quick bit of reading up on constructions. As practice, try building a one tile wall in the access passage at the north end of the bottom chamber. Keep an eye on the dwarf building it to make sure he builds it from the north, not the south, so that he doesn't trap himself in the chamber. If he does get trapped, simply designate the construction to be removed ([d]->[n]), then read the section on the construction page titled "Avoiding Entrapment" for suggestions on how to prevent your suicidal dwarves from attempting to entomb themselves.  :P

The next step is to designate channels on the top floor so that you have open access to the water chamber below. Be careful when doing this; if you do it all at once, you may have dwarves who stand on tiles others are trying to dig out, resulting in a short fall and a trip to the hospital once you tear down the wall to let them out of the bottom chamber. I find it easiest to designate one column of channels at a time, working from left to right.

If this works out, you should be left with a six by seven chamber on the upper floor, with a five by five hole in its middle. The bottom floor won't have any ramps, so anything in the hole can't climb out on its own; this is why I suggested digging the bottom chamber first. The option of digging out the upper room, then channeling the floor to create the bottom chamber is viable, and it does leave ramps around the edges.

Outside the fort, dig a short staircase down to the surface of the brook. This will serve two purposes - it'll let your dwarves walk on the surface of the brook for the purpose of letting the water in, and it'll let anyone who accidentally dodges into the canyon climb back out again. Making this staircase outside of your fort means that whatever winds up in there has to move away, rather than towards, in order to achieve this escape.

Now, on the upper level, in the middle of the south wall, designate one tile for channeling. If your dwarves can access the surface of the brook via the staircase mentioned above, one should trot off to climb down, then dig out the channel, which forms a two-story hole in the wall. Water will rush in from below and flood only the bottom chamber - but you're still left with a hole in the wall on the upper level.

Finally, designate a wall to be built in the hole on the upper level. Once again, a dwarf should trot down the staircase and along the surface of the brook to build this wall, and in so doing, seal off your little chamber from the outside world. Congratulations! You have now created a small fishing chamber inside your fort.

Hopefully this helps. If there's any part of my explanation that you'd like clarification on, or think would be easier to understand with a diagram, please let me know.
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Triaxx2

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Re: A few more noob questions
« Reply #20 on: April 05, 2011, 05:47:31 pm »

Me, this is what I'd do. Dig up/down stairs two levels up, then mine to the edge of the canyon wall.

>[Shift+c]>[f] That will allow you to build constructed floors. Use the key to increase the size top to bottom. Make it just long enough to span the gap. Now dig into the other side of the mountain, and go down two levels. This is to give you a fresh place to work with, without having to work around your previous excavations.

Dig a short trench 3 z-levels tall from one square back from the river. 1x5 is long enough. From the top, go down 5 levels at the mountain end of the trench. Channel them out, and then channel holes in the top level. Now your dwarves will be mostly safe. Go back down and channel out the last tile from the level above. Now you've got a place above to dig out a small kitchen, and stockpile, and all the other bits you'll need to store the fish until you move them back to the main fortress.

Later, once you have built Mechanisms, you can come back and build a flood gate to keep out aquatic creatures, like hippos.
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