Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Slowing reactions  (Read 788 times)

Crandal

  • Bay Watcher
    • View Profile
Slowing reactions
« on: April 05, 2011, 09:33:54 am »

I'm pretty new to modding, and I can't seem to find a tag that allows me to make custom reactions take more time.  Is this possible, or is it hardcoded?
Logged

GaxkangtheUnbound

  • Bay Watcher
  • To the skies!
    • View Profile
Re: Slowing reactions
« Reply #1 on: April 05, 2011, 12:53:31 pm »

If you increase the [SPEED:x] tag, then it will take longer for everything.
Logged
Proud of my heritage.
Prepare to lose your sanity.

Nidokoenig

  • Bay Watcher
    • View Profile
Re: Slowing reactions
« Reply #2 on: April 05, 2011, 12:59:21 pm »

You can also add extra steps by having a couple of reactions that produce intermediary stages, though that would increase the exp per item made and is a bit inelegant.
Logged

Sutremaine

  • Bay Watcher
  • [ETHIC:ATROCITY: PERSONAL_MATTER]
    • View Profile
Re: Slowing reactions
« Reply #3 on: April 05, 2011, 01:02:23 pm »

You can also require enough reagents (can be preserved) that the workshop becomes cluttered.

Strand Extractors take forever to do their jobs when unskilled, as they are 99% of the time, but I don't know if this is a function of the skill itself or the rock -> thread coding.
Logged
I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.